Super Skulltag v1.4, back from the dead with RC6!

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User avatar
FuzzballFox
Posts: 1905
Joined: Thu Jan 24, 2008 10:19 am
Location: Hampshire UK

Re: Super Skulltag v1.4, back from the dead with RC6!

Post by FuzzballFox »

Shadez12 wrote:Uh guys... i got this error message while it was starting up

Script error, "sst_v1.4rc6.pk3:sst_v1.4rc6.wad:DECORATE" line 210:
"THRUACTORS" is an unknown flag

ive been using Skulltag
Skulltag hasn't been a thing in a long time now- Zandronum is what you want~
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Valherran
Posts: 1388
Joined: Tue Oct 27, 2009 12:58 pm

Re: Super Skulltag v1.4, back from the dead with RC6!

Post by Valherran »

FuzzballFox wrote:
Shadez12 wrote:Uh guys... i got this error message while it was starting up

Script error, "sst_v1.4rc6.pk3:sst_v1.4rc6.wad:DECORATE" line 210:
"THRUACTORS" is an unknown flag

ive been using Skulltag
Skulltag hasn't been a thing in a long time now- Zandronum is what you want~
Go to Zandronum forums and ask about it there, this MOD has also been updated there more than here anyways.
User avatar
Shadez12
Posts: 94
Joined: Sat Aug 03, 2013 2:04 pm
Location: Wow

Re: Super Skulltag v1.4, back from the dead with RC6!

Post by Shadez12 »

Valherran wrote:
FuzzballFox wrote:
Shadez12 wrote:Uh guys... i got this error message while it was starting up

Script error, "sst_v1.4rc6.pk3:sst_v1.4rc6.wad:DECORATE" line 210:
"THRUACTORS" is an unknown flag

ive been using Skulltag
Skulltag hasn't been a thing in a long time now- Zandronum is what you want~
Go to Zandronum forums and ask about it there, this MOD has also been updated there more than here anyways.
Script error, "sst_v1.4rc6.pk3:sst_v1.4rc6.wad:MINIGUN" line 1:
Replaced type 'Minigun' not found in SSTMinigun

Still cant
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: Super Skulltag v1.4, back from the dead with RC6!

Post by TheMightyHeracross »

You using Zandronum? This is not a ZDoom mod, it's a Zandronum mod. And if you are, are you using Skulltag_actors/data.pk3?
User avatar
Valherran
Posts: 1388
Joined: Tue Oct 27, 2009 12:58 pm

Re: Super Skulltag v1.4, back from the dead with RC6!

Post by Valherran »

TheMightyHeracross wrote:You using Zandronum? This is not a ZDoom mod, it's a Zandronum mod. And if you are, are you using Skulltag_actors/data.pk3?
Goes in this load order when running it with Zandronum:

skulltag_actors.pk3
skulltag_data.pk3
sstv1.4rc6.pk3
User avatar
Ænima
Posts: 216
Joined: Thu Jul 08, 2010 10:39 pm

Re: Super Skulltag v1.4, back from the dead with RC6!

Post by Ænima »

Yeah you need Zandronum now.

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