
Heretic: Masters of Chaos v. 1.2 WIP - See last page.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Too feckin' cool! You've just made my Saturday! Thanks very much. 

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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Will co-op support finally be added?
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Yes co-op will be added. Note that Moc 1.2 will now require Gzdoom or similar port to work since the addition of 3d floors and ambient lights.
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
I'm very pleased to hear this!Caleb26 wrote:Yes co-op will be added.
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
oh dang, ive been waiting for this. be interesting to see what you guys have tweaked. looking forward to a changelog
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
How is progress doing, have joined the forum yesterday but been following this since the sword of chaos!
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
New Screenshots 

































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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Caleb26 wrote:New Screenshots![]()
My reaction when I saw this.... YES YES FUCKING YES ITS NOT DEAD!!!!!!!!!!
Planning to release a version anytime soon?
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Not yet. There are too many things to tweak/fix. I'm also planning on redesigning more maps. Not to mention adding totally new maps. As of now Episode 1 is now 11 levels long with Completely new e1m1, e1m6. (replacing old maps) New (huge) map e1m8 - The Tomb of the Wizard King. Final Episode 1 map (The Tower of Darkness) has been moved to e1m9 slot and it's also almost completely redesigned. Two secret levels have been moved to e1m10 and e1m11 slot. E1M2, e1m3 are more detailed with some extra rooms. E1m4 is also more detailed with lot's of extra/redesigned rooms. E1m5 has also new areas. Same case with e1m7 and first secret level.Planning to release a version anytime soon?
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
^
Would you consider releasing the old replaced maps as a quick release for us to have something to play in the meantime?
Would you consider releasing the old replaced maps as a quick release for us to have something to play in the meantime?

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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
v 1.1 with old levels is available here at MODDB since 2013.Would you consider releasing the old replaced maps as a quick release for us to have something to play in the meantime?
http://www.moddb.com/games/heretic/addo ... s-of-chaos
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Well Episode 1 "should" be released at the beggining of next year (maybe).
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Whole project will be released sooner I think.
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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
It would be AMAZING!Caleb26 wrote:Whole project will be released sooner I think.

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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Hey are you planning to add The Forsaken garden as the second secret level or a new level?
Also here is a suggestion, How about a super secret level in all of the episodes?
So how this works is that there is another secret exit in either EXM10 or EXM11 that take you to EXM12
(EXM13 for episode 3).
Also are you going to make episode 4?
Also here is a suggestion, How about a super secret level in all of the episodes?
So how this works is that there is another secret exit in either EXM10 or EXM11 that take you to EXM12
(EXM13 for episode 3).
Also are you going to make episode 4?