[REQUEST] White peasant and acolyte

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superchaingunner
Posts: 41
Joined: Tue Aug 16, 2011 10:45 am
Location: Uac base

[REQUEST] White peasant and acolyte

Post by superchaingunner »

I need White peasant and acolyte sprites for my new mod "You are the acolyte"

i appreciate it if you can pass me :(
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: [REQUEST] White peasant and acolyte

Post by CaptainToenail »

Well, I do not have the Strife wad on me at the moment, but really you just need to use colour translations. For example to create a peasant with white clothing use the following code:

Code: Select all

actor WhitePeasant : Peasant
{
Translation "128:143=1:16"
}
You can also recolour the actual sprites using a similiar method in Slade called colour remap. This will not only provide the same result as the code, but actual recoloured sprites that can then be saved and extracted. XWE also has this feature but it is tiresome to use and buggy.
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amv2k9
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Location: Southern California

Re: [REQUEST] White peasant and acolyte

Post by amv2k9 »

Also, if the palette you're working with does not have color ranges that you need, for example, purple in Doom, you can use direct color translation. Direct color translations involve specifying a color through triplets of values between 0-255 in Red Green Blue format. So...

Code: Select all

112:127=[00,00,00]:[255,00,255]
...Would translate Doom's green range into a color range between black and bright purple. In Strife, it would translate the light blue range into the same black to bright purple range.
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amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: [REQUEST] White peasant and acolyte

Post by amv2k9 »

Also! Not exactly related, but if you're going to make NPCs that inherit from the base ones, and you want their original dialogues, make sure you add their ConversationID properties to the new actor! ConversationIDs are one of the things that do not transfer over through inheritance. Caused me no end of grief when I first started modding Strife, and didn't know about it :lol:
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