Smooth Weapons Enhanced [v3.2.1]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Smooth Weapons Enhanced [v3.2.1]
The recent version of the mod works fine with LZDoom.
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Re: Smooth Weapons Enhanced [v3.2.1]
And it's better since weapon firing timings were off in v2.0. It should be avoided.
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Re: Smooth Weapons Enhanced [v3.2.1]
Sorry for the confusion; I had an incorrect assumption that LZDoom was forked from an earlier GZDoom build and wasn't compatible going forward. Thanks for setting me straight.
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Re: Smooth Weapons Enhanced [v3.2.1]
Kudos to drfrag for maintaining LZDoom by adding GZDoom features within each update. LZDoom can run without errors almost everything.
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Re: Smooth Weapons Enhanced [v3.2.1]
Is this mod compatible with Brightmaps Plus v1.72 + Revenant100's Sprite Fixing?
Here's my load order:
-file lights.pk3 bmplus_spritefix.pk3 bmplus_textures.pk3 D1SPFX19.WAD perk_enhanced.pk3 perk_enhanced_brightmaps.pk3
Here's my load order:
-file lights.pk3 bmplus_spritefix.pk3 bmplus_textures.pk3 D1SPFX19.WAD perk_enhanced.pk3 perk_enhanced_brightmaps.pk3
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Re: Smooth Weapons Enhanced [v3.2.1]
Short answer: No. Spritefixes maybe since the sprites in this one are also centered, but the brightmaps are probably missing a lot of frames for muzzleflashes and the like.
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Re: Smooth Weapons Enhanced [v3.2.1]
I believe I've updated perk_enhanced_brightmaps to support Spritefixes some time in November but never got around to uploading it as everything is still WIP. But I do know that the files I have on my hard disk right now fully support it because I have been playtesting with both this mod and spritefixes.
I'll get around to compiling the changes and reupload everything when I can. It's just been so hectic here with me juggling so many different projects.
I'll get around to compiling the changes and reupload everything when I can. It's just been so hectic here with me juggling so many different projects.
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Re: Smooth Weapons Enhanced [v3.2.1]
Actually I just realized I made a link to your brightmaps pack ("Brightmaps pack (by Nash)") in the first post of this thread. So in fact, the correct answer to the question above would be: Yeah, you can get it working with both brightmaps and spritefixes.
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Re: Smooth Weapons Enhanced [v3.2.1]
It's nice to see this QOL mod still being worked on.
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Re: Smooth Weapons Enhanced [v3.2.1]
Hi!
Just a heads up: the upcoming 4.6.0 release of gzDoom does not play nice with this mod.
It throws an exception about the "IsGrayed" function defined in ZPerkMenu.zc
Changing the function's name in both the occurences withing that file seems to fix the whole issue.
Keep up the good work!
Just a heads up: the upcoming 4.6.0 release of gzDoom does not play nice with this mod.
It throws an exception about the "IsGrayed" function defined in ZPerkMenu.zc
Changing the function's name in both the occurences withing that file seems to fix the whole issue.
Keep up the good work!
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Re: Smooth Weapons Enhanced [v3.2.1]
Changing it to what exactly?
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Re: Smooth Weapons Enhanced [v3.2.1]
That problem doesn't exist in the officially-released 3.2.1 download. It only happens with an in-development build. NightFright, nothing to do on your side. This is the risk users will have to take when attempting to play non-official, bleeding edge copies of mods taken directly off the Github.
(For the record, it is already fixed in an unpublished, in-development copy of this mod - I have my reasons for not publishing it to the repo yet - the changes are actually quite extensive and it overalls requires more time in the kitchen before I can publish them)
Anyway, anyone who insists on playing with in-development copies of the mod can easily change themselves - just remove the entire IsGrayed function from ZPerkMenu.zc.
(For the record, it is already fixed in an unpublished, in-development copy of this mod - I have my reasons for not publishing it to the repo yet - the changes are actually quite extensive and it overalls requires more time in the kitchen before I can publish them)
Anyway, anyone who insists on playing with in-development copies of the mod can easily change themselves - just remove the entire IsGrayed function from ZPerkMenu.zc.
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Re: Smooth Weapons Enhanced [v3.2.1]
oh I didn't realize I was using the development version..
I guess I've downloaded it some time ago, tried it out and forgot to restore the official version in my autoload list
sorry for raising this as a bug in the mod
I guess I've downloaded it some time ago, tried it out and forgot to restore the official version in my autoload list
sorry for raising this as a bug in the mod
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Re: Smooth Weapons Enhanced [v3.2.1]
Hey first of all nice work!
I'm kinda new and have no idea about Doom modding or anything, but I get this error with my WadSmoosh (I can play just fine with the original wads otherwise).
https://i.imgur.com/UfMC78S.png
Also sorry if this has been reported before and there's no compatibility support with WadSmoosh.
I'm kinda new and have no idea about Doom modding or anything, but I get this error with my WadSmoosh (I can play just fine with the original wads otherwise).
https://i.imgur.com/UfMC78S.png
Also sorry if this has been reported before and there's no compatibility support with WadSmoosh.
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Re: Smooth Weapons Enhanced [v3.2.1]
WadSmoosh most likely uses different actor names and this mod is expecting the original ones. I will take a look one of these days, maybe a compatibility patch or something can be made.