Smooth Weapons Enhanced [v3.2.1]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Smooth Weapons Enhanced [v3.2]
Looks like the flash is a lil behind or too high, but maybe that's just me.
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Re: Smooth Weapons Enhanced [v3.2]
Ah, okay. Was difficult to see with the highly dithered image. I'll take a look at fixing the flash's offset and also do something about that hole.
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Re: Smooth Weapons Enhanced [v3.2]
I love this mod, work with Hi-res Doom sfx?
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Re: Smooth Weapons Enhanced [v3.2]
There is no reason why it shouldn't. All weapons still fire with the same speed (at least that's what they should). Sounds should stay in sync with animations.
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Re: Smooth Weapons Enhanced [v3.2]
So would it be possible for the next update to add the fast fire shotgun code and the Inturruptable shotgun reloads from Fast Weapons?
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Re: Smooth Weapons Enhanced [v3.2]
Fast reload is cheating. That's why I removed it again in the other project. I won't have that in this mod, either. The interruptable reloads can be considered since they don't change the way the weapons work.
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Re: Smooth Weapons Enhanced [v3.2]
Also, at some point I think it's worth thinking carefully whether X or Y should get added into this mod, to avoid feature creep... :D
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Re: Smooth Weapons Enhanced [v3.2]
Speaking of feature creep, I just resolved conflicts in "fire at crosshair" PR
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Re: Smooth Weapons Enhanced [v3.2]
Well, NightFright's the boss, so it's up to them. :D
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Re: Smooth Weapons Enhanced [v3.2]
NightFright: I've added brightmaps to the new sprites. Kindly test and let me know what you think. I've tried replicating the art style you used in the Brightmaps Plus pack but who knows, my attempt might be lame. :P
EDIT: I also merged DenisBelmondo's super shotgun timing fixes, which after some actual playtesting sessions, I can confirm looks great and more faithful to vanilla. I REALLY hope the SSG is nailed this time. XD
EDIT: I also merged DenisBelmondo's super shotgun timing fixes, which after some actual playtesting sessions, I can confirm looks great and more faithful to vanilla. I REALLY hope the SSG is nailed this time. XD
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Re: Smooth Weapons Enhanced [v3.2]
If the firing frequency is off by even only one nanosecond, it's going to disappear faster than it has been added.
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Re: Smooth Weapons Enhanced [v3.2]
Hmm, now that I think about it, perhaps including brightmaps directly into this mod wasn't a good idea. What if a user decides to play with no brightmap packs at all. Maybe the brightmaps should be a separate download, or maybe be an optional module for Brightmaps Plus. Fortunately it's trivial to revert the commit (it was just a single commit) and extract the assets out to make a separate mod.
I don't know... your call, NightFright.
I don't know... your call, NightFright.
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Re: Smooth Weapons Enhanced [v3.2]
I remember the BFG9000 firing faster for the perkristian mod (it felt faster firerate while hold fire and in the decorate it revealed to be true at least for my understanding of code)NightFright wrote:If the firing frequency is off by even only one nanosecond, it's going to disappear faster than it has been added.
So you can confirm in your mod the BFG is definitely also at correct timing? I will give it a shot later then
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Re: Smooth Weapons Enhanced [v3.2]
So I have a Request. Smooth Doom does this thing with the shotguns where when you fire them the sprite gets pushed back.
I think it would be a cool edition for this mod, maybe as a toggle-able setting, since I know it's not everyone's cup of tea.
I think it would be a cool edition for this mod, maybe as a toggle-able setting, since I know it's not everyone's cup of tea.