NightFright wrote:It was intended to be the same. I need to see the code again, but normally it should only skip the idle firing frames (Fast) or not (Smooth), firing itself isn't supposed to be changed.
Alright. Because I am 100% certain that - with version 2.0 of your mod - the pistol shot speed is indeed slower than vanilla unmodded.
I am holding down the Fire button and just by listening to the interval between each gun sound, the refiring speed difference is quite obvious.
Both the smooth and fast variant exhibit this symptom.
Another thing that I notice with v2.0 of your mod is that with the pistol, holding down the fire button while watching AND listening to the gun sound, it seems that the animation is ever-so-slightly out of sync. I compared v2.0, to the last version of
Nevander's personal mod (specifically, SmoothWeapons_BrownGloves.wad), and the animation + sound on Nevander's version is much more synchronized. This only seems to occur when holding down the fire button. It's not noticable with single burst shots.
(So much effort into one of the least-used weapons in Doom, eh?! XD)
Anyway, my ZScript conversion is pretty much ready by now, but I'm a little wary to release it currently until I figure out the problem with the Pistol. Any help from you (whenever you're able to - I understand your access is currently limited) would be much appreciated.
In the mean-time, anyone else who's playing v2.0 of NightFright's mod, if they can at least confirm what I'm experiencing with the Pistol here, that would be good too - at least I'd know that I'm not imagining things. :P