Smooth Weapons Enhanced [v3.2.1]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Improving PerK's smooth animations mod
The chaingun still needs work.
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Re: Improving PerK's smooth animations mod
You know, it would be really nice if you could mention what specifically needs work.SamVision wrote:The chaingun still needs work.
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Re: Improving PerK's smooth animations mod
maybe the sparks of the bullets?? or the recoil with quake effect?wildweasel wrote:You know, it would be really nice if you could mention what specifically needs work.SamVision wrote:The chaingun still needs work.
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Re: Improving PerK's smooth animations mod
Wat.
This is a smooth animation mod for the weapons, not a gameplay changer.
This is a smooth animation mod for the weapons, not a gameplay changer.
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Re: Improving PerK's smooth animations mod
i dont see problems with the chaingun, looks great, only i was searching the extra things for the weapon.NeuralStunner wrote:Wat.
This is a smooth animation mod for the weapons, not a gameplay changer.
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Re: Improving PerK's smooth animations mod
The visible bottom bit of the weapon doesn't seem to spin when firing.
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Re: Improving PerK's smooth animations mod
I think I'll remove a certain unfitting detail on it, just a second.
Edit: i c teh probelm
Just copy&paste PKCGA0, AKA the first frame, and rename that new one to CHGGA0.
Also added invisible detail to B and C:
(Note that thingy near the bottom moving.)
Edit: i c teh probelm
Just copy&paste PKCGA0, AKA the first frame, and rename that new one to CHGGA0.
Also added invisible detail to B and C:
(Note that thingy near the bottom moving.)
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Re: Improving PerK's smooth animations mod
Files updated with Blox' fixes for the chaingun. It should look fine now.
I don't think we need anything else besides the BFG recoil after this. I already tried figuring out the DECORATE code for the frames ItsNatureToDie provided, but so far it's nothing but a mess.
I don't think we need anything else besides the BFG recoil after this. I already tried figuring out the DECORATE code for the frames ItsNatureToDie provided, but so far it's nothing but a mess.
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Re: Improving PerK's smooth animations mod
Here's some mild edits to the doom pistol.
Flipped and added Pre-release arms to it.
Flipped and added Pre-release arms to it.
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Re: Improving PerK's smooth animations mod
Now, let me see what I can do with that KABOOMINYOURFACE bad edit they did for pistol recoil..
@Nightfright: I'll probably see what I can do with the DECORATE for the BFG. Hopefully I won't get distracted making stuff prettier this time.
EditEdit: Also, decided for some reason to do a SSG sprite:
, offsets are -133,-98
EDIT: Actually got the BFG working somehow, but honestly - it looks pretty damn silly. Downnomload
@Nightfright: I'll probably see what I can do with the DECORATE for the BFG. Hopefully I won't get distracted making stuff prettier this time.
EditEdit: Also, decided for some reason to do a SSG sprite:
, offsets are -133,-98
EDIT: Actually got the BFG working somehow, but honestly - it looks pretty damn silly. Downnomload
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Re: Improving PerK's smooth animations mod
You had removed one pistol frame. Not such a good idea. New pistol has been added (with ALL frames) to the first post.
Please, I implore you, no further edits for any weapon besides the BFG! They are really fine! xD
Please, I implore you, no further edits for any weapon besides the BFG! They are really fine! xD
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Re: Improving PerK's smooth animations mod
There seems to me some weirdness with the pistol firing animation, it looks like 2 sprites are overlapping at one point near the thumb
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Re: Improving PerK's smooth animations mod
Very good idea!NightFright wrote:You had removed one pistol frame. Not such a good idea.
I mean look at that frame, it's the fourth in the one Joey there posted.
What ID basically did to make it was copy the higher resolution original's pistol just above the start of that square, and paste it over a normal frame.
Guess how nice it looks. :/
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Re: Improving PerK's smooth animations mod
Not to mention that that frame rendered PISGD0-E0 obsolete :\
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Re: Improving PerK's smooth animations mod
Yer, I think thats where the ball was dropped