Smooth Weapons Enhanced [v3.2.1]

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SamVision
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Re: Improving PerK's smooth animations mod

Post by SamVision »

The chaingun still needs work.
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wildweasel
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Re: Improving PerK's smooth animations mod

Post by wildweasel »

SamVision wrote:The chaingun still needs work.
You know, it would be really nice if you could mention what specifically needs work.
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DOOMERO-21
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Re: Improving PerK's smooth animations mod

Post by DOOMERO-21 »

wildweasel wrote:
SamVision wrote:The chaingun still needs work.
You know, it would be really nice if you could mention what specifically needs work.
maybe the sparks of the bullets?? or the recoil with quake effect?
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NeuralStunner
 
 
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Re: Improving PerK's smooth animations mod

Post by NeuralStunner »

Wat.

This is a smooth animation mod for the weapons, not a gameplay changer. :?
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DOOMERO-21
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Re: Improving PerK's smooth animations mod

Post by DOOMERO-21 »

NeuralStunner wrote:Wat.

This is a smooth animation mod for the weapons, not a gameplay changer. :?
i dont see problems with the chaingun, looks great, only i was searching the extra things for the weapon.
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SamVision
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Re: Improving PerK's smooth animations mod

Post by SamVision »

The visible bottom bit of the weapon doesn't seem to spin when firing.
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Blox
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Re: Improving PerK's smooth animations mod

Post by Blox »

I think I'll remove a certain unfitting detail on it, just a second.
Edit: i c teh probelm

Just copy&paste PKCGA0, AKA the first frame, and rename that new one to CHGGA0.

Also added invisible detail to B and C:
ImageImage (Note that thingy near the bottom moving.)
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NightFright
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Re: Improving PerK's smooth animations mod

Post by NightFright »

Files updated with Blox' fixes for the chaingun. It should look fine now.

I don't think we need anything else besides the BFG recoil after this. I already tried figuring out the DECORATE code for the frames ItsNatureToDie provided, but so far it's nothing but a mess. :D
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JoeyTD
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Re: Improving PerK's smooth animations mod

Post by JoeyTD »

Here's some mild edits to the doom pistol.

Flipped and added Pre-release arms to it.
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Blox
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Re: Improving PerK's smooth animations mod

Post by Blox »

Now, let me see what I can do with that KABOOMINYOURFACE bad edit they did for pistol recoil..

@Nightfright: I'll probably see what I can do with the DECORATE for the BFG. Hopefully I won't get distracted making stuff prettier this time. :roll:

EditEdit: Also, decided for some reason to do a SSG sprite:
Image, offsets are -133,-98

EDIT: Actually got the BFG working somehow, but honestly - it looks pretty damn silly. Downnomload
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NightFright
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Re: Improving PerK's smooth animations mod

Post by NightFright »

You had removed one pistol frame. Not such a good idea. :) New pistol has been added (with ALL frames) to the first post.

Please, I implore you, no further edits for any weapon besides the BFG! They are really fine! xD
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Xtyfe
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Re: Improving PerK's smooth animations mod

Post by Xtyfe »

There seems to me some weirdness with the pistol firing animation, it looks like 2 sprites are overlapping at one point near the thumb
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Blox
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Re: Improving PerK's smooth animations mod

Post by Blox »

NightFright wrote:You had removed one pistol frame. Not such a good idea. :)
Very good idea!

I mean look at that frame, it's the fourth in the one Joey there posted.
What ID basically did to make it was copy the higher resolution original's pistol just above the start of that square, and paste it over a normal frame.

Guess how nice it looks. :/
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Minigunner
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Re: Improving PerK's smooth animations mod

Post by Minigunner »

Not to mention that that frame rendered PISGD0-E0 obsolete :\
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Xtyfe
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Re: Improving PerK's smooth animations mod

Post by Xtyfe »

Yer, I think thats where the ball was dropped

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