[Project] "Knee-Deep in ZDoom"

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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

man, every time i see a screenshot of this wad, i get farther and farther away from opening DB for myself :(

maybe i shouldnt look here for a while... :\
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Giest118
Posts: 2914
Joined: Fri Dec 05, 2003 11:02 pm

Post by Giest118 »

geedougg wrote:The Quake-style lights and the lights on the ceiling are briliant. Simply amazing. Very nice work indeed. But why'd the shot green? Are you wearing a bio suite in that shot? (Don't get me wrong it looks cool. )
Risen wrote:Sorry about the tint, I had a radsuit when I took the shot.
:P
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Tormentor667
Posts: 13470
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

@Risen - Sweeeet :)

@Bio - Don't talk that shit ;) Your E1M9 stuff is great!!!
Ninja_of_DooM
Posts: 667
Joined: Tue Aug 05, 2003 2:42 am
Location: Lossiemouth, Scotland

Post by Ninja_of_DooM »

I know. It's really cool stuff Bio. It's just something that seems to happen to a lot of people. Or at least me.
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Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK

Post by Lexus Alyus »

Bio: I know how you feel... I get the same when Lexus posts those shots of his progress... how could I beat that!? :D

Gee: You have a car as your avatar and I have a bike! Wow, that's cool! :D

:twisted:
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Tormentor667 wrote:@Bio - Don't talk that shit ;) Your E1M9 stuff is great!!!
Indeed. I was quite insipred on my first runthough. It definitely helped decide what direction I went in when I continued the following weeks.

Does anyone else have screenshots? You should all have something to show by now...
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Tormentor667
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Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

Yes, show something now :) I'd like to see the progress on E1M1 right now :)
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cyber-menace
Posts: 186
Joined: Thu Mar 18, 2004 12:05 pm
Location: N/A

Post by cyber-menace »

Bah, still another 2 days before I can try some of these maps. E1M9 especially, I'm getting sick of waiting to see what TUD did and how much nicer my section looks (As long as I don't see colors of pink and purple).

Bio: Speaking of DB, I think I'm going to open up my editor and go work on DTCA for a little while...
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TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

An update from the Toxin Refinery (At last): I'm populating NMN's area and I've added a small area of my own. (The door at the stack of crates in the mines.)
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Nmn
Posts: 4613
Joined: Fri Apr 16, 2004 1:41 pm

Post by Nmn »

Screenshots please.
Heh, to be honest that door was suppose to have a

Code: Select all

script 200 (void)
{
print (s:"This door is barred from the other side";)
}
and nothing behind them :P
I want to see the shots.
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TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

It only has the basic layout ATM. Once I finish populating your area, I'll get on to finising my bit. My bit is a mined out area that hasn't been used yet. It's all rocky and has a few monsters in it.
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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

Tormentor667 wrote:Don't talk that shit ;) Your E1M9 stuff is great!!!
yea but i mapped that when i was inspired

im not inspired right now, and i probably wont be inspired for a while.. :(
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Image
Image

I'm updating the old exiting area along side the new room I had put in :D
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Nmn
Posts: 4613
Joined: Fri Apr 16, 2004 1:41 pm

Post by Nmn »

Bio Hazard wrote: im not inspired right now, and i probably wont be inspired for a while.. :(
Why's that? Watch a movie, play some modern games, I usually get inspired by Q2, Unreal or the dozen of Oldskool RomZ I have on my HD (pirate...:glare: )
Anyway-Nice shots Kirb, kinda remind me of my 2002 stuff that I lost :( I doubt it but maybe CH has them on his HD...
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Tormentor667
Posts: 13470
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

Very good news rigt now: I am working on the last room for E1M5 I additionally added: "The Labs", to make the Phobos Labs really look like Labs and not like another Nukage station ;) I have no more screenshots for you right now but several statistics and information for you, so here we go:

Statistics:
Original E1M5
-------
665 Vertices
825 Linedefs
1053 Sidedefs
143 Sectors
293 Things

Our E1M5
--------
8028 Vertices (12x)
9798 Linedefs (11x)
16740 Sidedefs (16x)
1988 Sectors (13x)
595 Things (2x, but I haven't done much to this right now)

Isn't this amazing? :):):):):)

Information:
As I have already said, just one room is left and the thing is finished :) A new section with another key has been added, detail has been added, rooms have been added, blabla :) Everything is larger, more detailed and more amazing then ever before :) Look forward to saturday evening ;)

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