Most if not all of the shots are taken in new areas.Risen wrote:That's E1M2?
[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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KDIZD E1m3. It's here.
http://ccc.1asphost.com/Sonybono/E1M3Z.wad
Apetizers:

The beginning (former) nukage pool, now the lift to the mines.

Bridges are fun.

Storage...

E1m6-like Nukage Containers

The control Room, this is an important place to reach.

Entrance to the underground area.

E1m3 Grows...
http://ccc.1asphost.com/Sonybono/E1M3Z.wad
Apetizers:

The beginning (former) nukage pool, now the lift to the mines.

Bridges are fun.

Storage...

E1m6-like Nukage Containers

The control Room, this is an important place to reach.

Entrance to the underground area.

E1m3 Grows...
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Yeah, like Nmare pointed out... there modified bits of his parts
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The first shot and the one with broken roofe is a completely new area... its' the area where you drop down from Nightmares part... its' only short but i'm adding a blue key there which will open up a blue door which has asecret in it... I thought about this because that area can easily be missed... so, you either find the key and get the secert, or forever wonder where the blue key is
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Anyway, the white is the sky... I increased the scale of the sky texture (like most modern games). And the fluffed up textures are because of the slopes... I'll scale those too to make them look better. My main aim was to fierst add the room that Nightmare never got chance to add and then just dd some tiny detail to Nmares areas... then I'm just going to add my blue key secret (not got much room for that... might make a sewage part...) and I'll be done
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The first shot and the one with broken roofe is a completely new area... its' the area where you drop down from Nightmares part... its' only short but i'm adding a blue key there which will open up a blue door which has asecret in it... I thought about this because that area can easily be missed... so, you either find the key and get the secert, or forever wonder where the blue key is

Anyway, the white is the sky... I increased the scale of the sky texture (like most modern games). And the fluffed up textures are because of the slopes... I'll scale those too to make them look better. My main aim was to fierst add the room that Nightmare never got chance to add and then just dd some tiny detail to Nmares areas... then I'm just going to add my blue key secret (not got much room for that... might make a sewage part...) and I'll be done

