[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Lead GZDoom+Raze Developer
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Okay, I sent Talonos a PM asking for the latest E1M7. If anyone has it faster please post it up. I fear I will need much more time as I am already out two days and tomorrow I am definitely busy. (anyone nearby want to come to an 8-ball tournament? ) I'll do as much as I can, but I need the base map... Maybe I can just keep working for a week or two during the extended clean-up period?
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hmm, i cant seem to get to work on Z1M4, i have ideas but i just cant get myself to do it...
i tried to work on it for hours today and i just cant do it, i just dont have the love for this map like i did M9, the style is just too out there (and i dont like M4 to begin with )... i cant grasp the map's inner soul (as strange as it sounds, thats kinda what its like) and the project was dropped on me without proper preperation
i hereby offer my spot for the remainder of the week, if anyone has big plans for this map, take it from me. i most likely wont get anything done. ill continue to fiddle with it (ive found TONS of bugs (i mean, like at least 100)) and ill try to fix some of them
man ill bet my credibillity is going down the tubes
i tried to work on it for hours today and i just cant do it, i just dont have the love for this map like i did M9, the style is just too out there (and i dont like M4 to begin with )... i cant grasp the map's inner soul (as strange as it sounds, thats kinda what its like) and the project was dropped on me without proper preperation
i hereby offer my spot for the remainder of the week, if anyone has big plans for this map, take it from me. i most likely wont get anything done. ill continue to fiddle with it (ive found TONS of bugs (i mean, like at least 100)) and ill try to fix some of them
man ill bet my credibillity is going down the tubes
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I'm having Real Life suffering as well- Young man's depression, School (oh the humanity!), a business of mine (no details on this one ) and there's still R-One. I'm happy that I can find some time to work on KDIZD, cause it's a great project and time is what I lack as much as cash.
Life is brutal, hard fact.
Life is brutal, hard fact.
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We all do, Pawel.Nmn wrote:I'm having Real Life suffering as well- Young man's depression, School (oh the humanity!), a business of mine (no details on this one ) and there's still R-One. I'm happy that I can find some time to work on KDIZD, cause it's a great project and time is what I lack as much as cash.
Life is brutal, hard fact.
BTW I think I know what this "business" of your might be *cough*drugs*cough*! J/K BTW....
By the way my life is far more brutal than you could ever imagine, so believe me, yours sounds easy. I'd trade with you anyday.
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Err... btw, where is E1M5 (Phobos Labs)? As far as I know, next turn is my very own!
EDIT
Damn, I', blind, finally I've found it and to be honest, I have to do a lot concerning E1M5 in the last and third week: Some areas are untouched, several design issues have to be solved (too much Doom2 stuff and several underdetailed areas, also designing straightness is heavily missing) and this is why week 3 will now take 2 weeks at all. I changed this on page one!
EDIT
Damn, I', blind, finally I've found it and to be honest, I have to do a lot concerning E1M5 in the last and third week: Some areas are untouched, several design issues have to be solved (too much Doom2 stuff and several underdetailed areas, also designing straightness is heavily missing) and this is why week 3 will now take 2 weeks at all. I changed this on page one!