[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

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Tormentor667
Posts: 13546
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

@Brad - Why are you guys that unreliable? You had two weeks instead of just one week and didn't have enough time to work on it? Sorry, but I really don't understand this!
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49118
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Tormentor667 wrote:Why are you guys that unreliable?

I think that's called 'Life'!
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Okay, I sent Talonos a PM asking for the latest E1M7. If anyone has it faster please post it up. I fear I will need much more time as I am already out two days and tomorrow I am definitely busy. (anyone nearby want to come to an 8-ball tournament? :D ) I'll do as much as I can, but I need the base map... Maybe I can just keep working for a week or two during the extended clean-up period?
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GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan

Post by GeeDougg »

Torm: You gotta turn that text-only link into a hyperlink. People get confused by it.

Graf: For once you agree with me on something. Awesome! :thumb:

Torm (again): Not everyone is up to German standards when it comes to being precise and on-time and organized and reliable and etc.. Take it easy! :P
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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

hmm, i cant seem to get to work on Z1M4, i have ideas but i just cant get myself to do it...

i tried to work on it for hours today and i just cant do it, i just dont have the love for this map like i did M9, the style is just too out there (and i dont like M4 to begin with :p )... i cant grasp the map's inner soul (as strange as it sounds, thats kinda what its like) and the project was dropped on me without proper preperation

i hereby offer my spot for the remainder of the week, if anyone has big plans for this map, take it from me. i most likely wont get anything done. ill continue to fiddle with it (ive found TONS of bugs (i mean, like at least 100)) and ill try to fix some of them

man ill bet my credibillity is going down the tubes :(
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

ahh dont worry. You've simply run into mappers block :)
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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

running into mappers block on a timed schedule is a bad thing :(
Ninja_of_DooM
Posts: 667
Joined: Tue Aug 05, 2003 2:42 am
Location: Lossiemouth, Scotland

Post by Ninja_of_DooM »

I've got it too. I've got all the plan for my map drawn up but I just can't bring myself to do it.:(
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GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan

Post by GeeDougg »

That's normally not called mapper's block. Mapper's block is when you just can't come up with anything creative to make. Sounds like you've already done the planning, so you should be fine!
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Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Post by Nmn »

I'm having Real Life suffering as well- Young man's depression, School (oh the humanity!), a business of mine (no details on this one ;) ) and there's still R-One. I'm happy that I can find some time to work on KDIZD, cause it's a great project and time is what I lack as much as cash.
Life is brutal, hard fact.
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Tormentor667
Posts: 13546
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

@GrafZahl - If you don't have any time to work on something in 2 weeks lying exactly before you, you know this earlier and if you do you can tell me. But this way is the wrong one!
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Still no map!
If I don't have it in 24hrs I'm going to start from scratch.
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GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan

Post by GeeDougg »

Nmn wrote:I'm having Real Life suffering as well- Young man's depression, School (oh the humanity!), a business of mine (no details on this one ;) ) and there's still R-One. I'm happy that I can find some time to work on KDIZD, cause it's a great project and time is what I lack as much as cash.
Life is brutal, hard fact.
We all do, Pawel.

BTW I think I know what this "business" of your might be *cough*drugs*cough*! :P :wink: J/K BTW....

By the way my life is far more brutal than you could ever imagine, so believe me, yours sounds easy. I'd trade with you anyday.
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Tormentor667
Posts: 13546
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

Err... btw, where is E1M5 (Phobos Labs)? As far as I know, next turn is my very own!

EDIT
Damn, I', blind, finally I've found it and to be honest, I have to do a lot concerning E1M5 in the last and third week: Some areas are untouched, several design issues have to be solved (too much Doom2 stuff and several underdetailed areas, also designing straightness is heavily missing) and this is why week 3 will now take 2 weeks at all. I changed this on page one!

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