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Lexus Alyus wrote:Yeah, and ZdoomGL is really advanced because it allows pointless usage of point lights .
They are not very point lights! Or pointlessly lights... that are... point like... or something like that .
Anyway... my levels will be colourful and bright from now on... like, real psychadelic man! Maybe I should call them the LSD series or Mushroom Hill (a version of silent hill that is far more twisted )...
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
Postby GeeDougg »
The first shot is very good .But the "jagged" lighting sector edges of the second shot aren't too good in my opinion (in my HUMBLE opinion, that is). Maybe you can make it look like it has a smooth gradiented transition.