[Project] "Knee-Deep in ZDoom"

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Ninja_of_DooM
Posts: 667
Joined: Tue Aug 05, 2003 2:42 am
Location: Lossiemouth, Scotland

Post by Ninja_of_DooM »

OK then, Kirby, should I send you the map now?
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

sure thing. I'll take it and start work in a couple hours. I'm currently working on a amp trying to hone my detailing skills :P

EDIT: Lol, thanx for the comments bio, but u should really congratulate Nmn, as he did a lot oof better stuff than I :P
Ninja_of_DooM
Posts: 667
Joined: Tue Aug 05, 2003 2:42 am
Location: Lossiemouth, Scotland

Post by Ninja_of_DooM »

Oh btw, I'll need an address to send it to Kirby.:p
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

lol, i forgot again :P

blanketboy25@yahoo.com
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Nmn
Posts: 4630
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Post by Nmn »

Torm wrote:I'm still waiting for e1m3!!
I've lost the map in a HD crash as I said, but thanks that You gave me an extra week the development speeds up greatly and 13 new rooms have been constructed and detailed O_o

What's the deal with the extra week 4 and 5 till November? Could You explain more, Torm? And thx for counting me in, Yeah, I've got a lot of time on my hands heh :)
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The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

cyber-menace wrote:Where's TUD anyway? He has to get to work.
Playing 20 or so newstuff maps in one day...
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whiteboy567
Posts: 165
Joined: Wed Sep 22, 2004 2:02 pm
Location: Odamex

Post by whiteboy567 »

i cant wait till this is finished it's really going to be cool guys keep up the great work :)
Ninja_of_DooM
Posts: 667
Joined: Tue Aug 05, 2003 2:42 am
Location: Lossiemouth, Scotland

Post by Ninja_of_DooM »

OK Kirbster, it's on it's way.
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

kewl :D
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cyber-menace
Posts: 186
Joined: Thu Mar 18, 2004 12:05 pm
Location: N/A

Post by cyber-menace »

The Ultimate DooMer wrote:Playing 20 or so newstuff maps in one day...
Hahaha, sounds like a big week! Are any of those maps any good? Considering some people decided to wait for #200.
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cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA

Post by cccp_leha »

Tormentor667 wrote:Okay, some small new extra news: It is very obvious, that we still have to do a lot of work after week number 3 due to the fact, that all maps highly differ in things concerning style, monster & ammo placement and design. So this is why we will add 5 more weeks to the developement of our new episode, in which I want to have the following persons be part of:

- Nmn
- Nightmare
- BioHazard
- cccp_leha
- Risen

I'd be glad if these persons have enough time from Octobre till the end of Novembre to work with me on the maps that leave week 3. Our major aim on this will be to provide a straight style of design and ammo/weapon balance to the maps so they really look like, if they are part of one episode.
Oh and by the way, I didn't chose this persons because I don't like the work, you other guys have done, I just chose them because they exactly did, what I had in mind, so please don't misunderstand this ;) I am still glad that you guys volunteered, because without you, this would have never been possible!
:D

My computer is now safely isolated in my room, so I have more freedom to edit; I will take E1M1 again (if possible). BTW, you suck because you removed my building but whatever, I'll stick that somewhere in ORAD. I would still like for the bars to go down and have an alternate way to leave the green armour room; if you let me continue on E1M1, I already have some ideas. :twisted: Your additions to E1M1 are good looking, but are they supposed to be unfunctional? The doors don't open and many monsters are dormant.
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Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK

Post by Lexus Alyus »

I emailed it to you! Havn't you received the email?

And why am I not added to the extra 2 weeks? You gotta see what I did with e1m8 ;). I think that deserves added attention...

Post it for all to see Torm... I want suggestions.

:twisted:
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49182
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

I think because you admitted that you don't like the E1 style...
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Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK

Post by Lexus Alyus »

That's no real excuse! :D.

Don't really add me to the last 2 weeks... that last post was joke ;) (About posting E1m8 up was not a joke though!).

:twisted:
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Well, work has begun on E1M6 for me. Haven;t done much yet, but I'll let you see :)

Image
Image

More later

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