[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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I've lost the map in a HD crash as I said, but thanks that You gave me an extra week the development speeds up greatly and 13 new rooms have been constructed and detailed O_oTorm wrote:I'm still waiting for e1m3!!
What's the deal with the extra week 4 and 5 till November? Could You explain more, Torm? And thx for counting me in, Yeah, I've got a lot of time on my hands heh
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Tormentor667 wrote:Okay, some small new extra news: It is very obvious, that we still have to do a lot of work after week number 3 due to the fact, that all maps highly differ in things concerning style, monster & ammo placement and design. So this is why we will add 5 more weeks to the developement of our new episode, in which I want to have the following persons be part of:
- Nmn
- Nightmare
- BioHazard
- cccp_leha
- Risen
I'd be glad if these persons have enough time from Octobre till the end of Novembre to work with me on the maps that leave week 3. Our major aim on this will be to provide a straight style of design and ammo/weapon balance to the maps so they really look like, if they are part of one episode.
Oh and by the way, I didn't chose this persons because I don't like the work, you other guys have done, I just chose them because they exactly did, what I had in mind, so please don't misunderstand this I am still glad that you guys volunteered, because without you, this would have never been possible!
My computer is now safely isolated in my room, so I have more freedom to edit; I will take E1M1 again (if possible). BTW, you suck because you removed my building but whatever, I'll stick that somewhere in ORAD. I would still like for the bars to go down and have an alternate way to leave the green armour room; if you let me continue on E1M1, I already have some ideas. Your additions to E1M1 are good looking, but are they supposed to be unfunctional? The doors don't open and many monsters are dormant.
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- Lead GZDoom+Raze Developer
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