[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Ofcourse but I can't find the use for it in any moment of our episodeSkunk wrote:Can we do something like that with sprites?
So we stick to traditional media? ok, that will be much easier. Let see, I need to practice my cams a bit, haven't used them in a while. Also-can I use some new textures?I say we do what I did in my TITLEMAP in GTI only in this one we cut several bits out of the levels (or just one bit of each level) and have the camera fly through them. It would be greta if we could pull it off.
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I had that idea too, and we could have civilians working in there, with unzombified security guards "protecting" them. And then all hell breaks loose. Then it's the marine and his briefing.Ninja_of_DooM wrote:I say we do what I did in my TITLEMAP in GTI only in this one we cut several bits out of the levels (or just one bit of each level) and have the camera fly through them. It would be greta if we could pull it off.
Also I don't honestly think they would send a marine up there by himself. I think they would send a team. Wouldn't it be great if the team got anihilated and everyone but him died?
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I already asked You for Your efforts on the Titlemap that would be very much helpful.Bio Hazard wrote:um, thats pretty much the credits map...Ninja of Doom, not Me wrote:I say we do what I did in my TITLEMAP in GTI only in this one we cut several bits out of the levels (or just one bit of each level) and have the camera fly through them.
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Actually, there is. I have no idea what to do with those nukage rooms and halls in e1m6 in the south-east corner of the map (and those bars raising and stuff) You could give me some suggestions concerning those areas or some ideas.Kirby wrote:Is there still any possibility that I could get to do some work on this?
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Okay, here are some decisions I made:
- For the pointer on objects, we work with the arrow in red DoomFont style, bopping and pointing on the usable object! We set up a KEYCONF that activates these objects or deactivates them (toggle)
- For the TITLEMAP: NMN, do what you want to do, as long as you keep it in time!
- For the pointer on objects, we work with the arrow in red DoomFont style, bopping and pointing on the usable object! We set up a KEYCONF that activates these objects or deactivates them (toggle)
- For the TITLEMAP: NMN, do what you want to do, as long as you keep it in time!
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I was just reviewing my server's logs to see if it recorded anything that might explain Kirby's problem, and I noticed this about the time of Kirby's last post:
The connection seems to be from the IP address 213.251.115.9. If this address is any of yours, what the hell?!... were you trying to do? If not, I might block the address, as it seems whoever it was was trying to find some kind of hidden files or something, who apparently needs to be slapped a few times.
I also found the following:
The server software shut down one of its interfaces, which doesn't seem to have an effect as the interface's address is 0.0.0.0, about an hour after Kirby's last post. The last records my server has before that were about 9 hours prior.
By the way, the Cerberus server manager tells me the maximum simultaneous connection limit is 700 connections... so I think we're safe.
Code: Select all
Fri Jan 21 11:02:39 2005 2 Connection request accepted from 213.251.115.9
Fri Jan 21 11:02:39 2005 2 USER anonymous
Fri Jan 21 11:02:39 2005 2 331 User anonymous, password please
Fri Jan 21 11:02:40 2005 2 PASS ***********
Fri Jan 21 11:02:40 2005 2 Anonymous user "anonymous" logged in with password "Bgpuser@home.com"
Fri Jan 21 11:02:40 2005 2 230 Password Ok, User logged in
Fri Jan 21 11:02:40 2005 2 CWD /
Fri Jan 21 11:02:40 2005 2 250 Change directory ok
Fri Jan 21 11:02:40 2005 2 MKD 050121200341p
Fri Jan 21 11:02:40 2005 2 500 User does not have permission
Fri Jan 21 11:02:40 2005 2 CWD /_vti_pvt/
Fri Jan 21 11:02:40 2005 2 550 Path does not exist
Fri Jan 21 11:02:41 2005 2 CWD /incoming/
Fri Jan 21 11:02:41 2005 2 550 Path does not exist
Fri Jan 21 11:02:41 2005 2 CWD /upload/
Fri Jan 21 11:02:41 2005 2 550 Path does not exist
Fri Jan 21 11:02:42 2005 2 CWD /public/
Fri Jan 21 11:02:42 2005 2 550 Path does not exist
Fri Jan 21 11:02:42 2005 2 CWD /public/
Fri Jan 21 11:02:42 2005 2 550 Path does not exist
Fri Jan 21 11:02:42 2005 2 CWD /pub/
Fri Jan 21 11:02:42 2005 2 550 Path does not exist
Fri Jan 21 11:02:42 2005 2 CWD /temp/
Fri Jan 21 11:02:42 2005 2 550 Path does not exist
Fri Jan 21 11:02:43 2005 2 CWD /wwwroot/
Fri Jan 21 11:02:43 2005 2 550 Path does not exist
Fri Jan 21 11:02:43 2005 2 CWD /cgi-bin/
Fri Jan 21 11:02:43 2005 2 550 Path does not exist
Fri Jan 21 11:02:43 2005 2 CWD /cgibin/
Fri Jan 21 11:02:43 2005 2 550 Path does not exist
Fri Jan 21 11:02:43 2005 2 CWD /in/
Fri Jan 21 11:02:43 2005 2 550 Path does not exist
Fri Jan 21 11:02:43 2005 2 CWD /_vti_cnf/
Fri Jan 21 11:02:43 2005 2 550 Path does not exist
Fri Jan 21 11:02:44 2005 2 CWD /_vti_txt/
Fri Jan 21 11:02:44 2005 2 550 Path does not exist
Fri Jan 21 11:02:44 2005 2 CWD /_vti_log/
Fri Jan 21 11:02:44 2005 2 550 Path does not exist
Fri Jan 21 11:02:44 2005 2 CWD /anonymous/
Fri Jan 21 11:02:44 2005 2 550 Path does not exist
Fri Jan 21 11:02:44 2005 2 CWD /outgoing/
Fri Jan 21 11:02:44 2005 2 550 Path does not exist
Fri Jan 21 11:02:44 2005 2 CWD /tmp/
Fri Jan 21 11:02:44 2005 2 550 Path does not exist
Fri Jan 21 11:02:45 2005 2 CWD /mailroot/
Fri Jan 21 11:02:45 2005 2 550 Path does not exist
Fri Jan 21 11:02:45 2005 2 CWD /ftproot/
Fri Jan 21 11:02:45 2005 2 550 Path does not exist
Fri Jan 21 11:02:45 2005 2 CWD /images/
Fri Jan 21 11:02:45 2005 2 550 Path does not exist
Fri Jan 21 11:02:45 2005 2 CWD /_private/
Fri Jan 21 11:02:45 2005 2 550 Path does not exist
Fri Jan 21 11:02:45 2005 2 CWD /usr/
Fri Jan 21 11:02:45 2005 2 550 Path does not exist
Fri Jan 21 11:02:45 2005 2 CWD /pub/incoming/
Fri Jan 21 11:02:45 2005 2 550 Path does not exist
Fri Jan 21 11:02:46 2005 2 CWD /public/incoming/
Fri Jan 21 11:02:46 2005 2 550 Path does not exist
Fri Jan 21 11:02:46 2005 2 CWD /usr/incoming/
Fri Jan 21 11:02:46 2005 2 550 Path does not exist
Fri Jan 21 11:02:46 2005 2 CWD /temp/
Fri Jan 21 11:02:46 2005 2 550 Path does not exist
Fri Jan 21 11:02:46 2005 2 CWD /tmp/
Fri Jan 21 11:02:46 2005 2 550 Path does not exist
I also found the following:
Code: Select all
Fri Jan 21 19:57:25 2005 Shutting down local Interface 0 located at 0.0.0.0
Fri Jan 21 19:57:26 2005
Fri Jan 21 19:57:55 2005 Local Interface 2 located at 0.0.0.0
Fri Jan 21 19:57:55 2005 Listening on Port 21
Fri Jan 21 19:57:55 2005
By the way, the Cerberus server manager tells me the maximum simultaneous connection limit is 700 connections... so I think we're safe.
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Krillancello wrote:I was just reviewing my server's logs to see if it recorded anything that might explain Kirby's problem, and I noticed this about the time of Kirby's last post:
(list deleted)
If you look at the times of those requests you will see that they were made in the time span of only 6 seconds! That has to be some malicious program. No human being is that fast.
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