[Project] "Knee-Deep in ZDoom"

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Ninja_of_DooM
Posts: 667
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Location: Lossiemouth, Scotland

Post by Ninja_of_DooM »

I say we do what I did in my TITLEMAP in GTI only in this one we cut several bits out of the levels (or just one bit of each level) and have the camera fly through them. It would be greta if we could pull it off.:D
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Nmn
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Post by Nmn »

Skunk wrote:Can we do something like that with sprites?
Ofcourse but I can't find the use for it in any moment of our episode :?
I say we do what I did in my TITLEMAP in GTI only in this one we cut several bits out of the levels (or just one bit of each level) and have the camera fly through them. It would be greta if we could pull it off.
So we stick to traditional media? ;) ok, that will be much easier. Let see, I need to practice my cams a bit, haven't used them in a while. Also-can I use some new textures?
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

Oh that reminds me, I re-did those silver pipes Tormentor kept complaing about ;). Look for a file called "silvpipe.wad" on the ftp.
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Skunk
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Post by Skunk »

Ninja_of_DooM wrote:I say we do what I did in my TITLEMAP in GTI only in this one we cut several bits out of the levels (or just one bit of each level) and have the camera fly through them. It would be greta if we could pull it off.:D
I had that idea too, and we could have civilians working in there, with unzombified security guards "protecting" them. And then all hell breaks loose. Then it's the marine and his briefing.

Also I don't honestly think they would send a marine up there by himself. I think they would send a team. Wouldn't it be great if the team got anihilated and everyone but him died? :D
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Bio Hazard
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Location: ferret ~/C/ZDL $

Post by Bio Hazard »

Nmn wrote:
I say we do what I did in my TITLEMAP in GTI only in this one we cut several bits out of the levels (or just one bit of each level) and have the camera fly through them.
um, thats pretty much the credits map...
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Nmn
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Post by Nmn »

Bio Hazard wrote:
Ninja of Doom, not Me wrote:I say we do what I did in my TITLEMAP in GTI only in this one we cut several bits out of the levels (or just one bit of each level) and have the camera fly through them.
um, thats pretty much the credits map...
I already asked You for Your efforts on the Titlemap that would be very much helpful.
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Kirby
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Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Is there still any possibility that I could get to do some work on this?
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Nmn
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Post by Nmn »

Kirby wrote:Is there still any possibility that I could get to do some work on this?
Actually, there is. I have no idea what to do with those nukage rooms and halls in e1m6 in the south-east corner of the map (and those bars raising and stuff) You could give me some suggestions concerning those areas or some ideas.
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Tormentor667
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Post by Tormentor667 »

Okay, here are some decisions I made:

- For the pointer on objects, we work with the arrow in red DoomFont style, bopping and pointing on the usable object! We set up a KEYCONF that activates these objects or deactivates them (toggle)
- For the TITLEMAP: NMN, do what you want to do, as long as you keep it in time!
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Nmn
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Post by Nmn »

Tormentor667 wrote:Okay, here are some decisions I made:


- For the TITLEMAP: NMN, do what you want to do, as long as you keep it in time!
Dang!
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Kirby
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Post by Kirby »

OK, I will go get the map from Krilly's FTP server (Already got the pw and such). Then I shall post screenies to see if people think what I have done to the area is suitable.
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Kirby
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Post by Kirby »

*Double Post*

Krillancello's FTP seems to be not responding o_O

I shall have to try again soon, but if it still doesn't work, I hope he fixes it.
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Krillancello
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Post by Krillancello »

I was just reviewing my server's logs to see if it recorded anything that might explain Kirby's problem, and I noticed this about the time of Kirby's last post:

Code: Select all

Fri Jan 21 11:02:39 2005  2  Connection request accepted from 213.251.115.9
Fri Jan 21 11:02:39 2005  2  USER anonymous
Fri Jan 21 11:02:39 2005  2  331 User anonymous, password please  
Fri Jan 21 11:02:40 2005  2  PASS ***********
Fri Jan 21 11:02:40 2005  2  Anonymous user "anonymous" logged in with password "Bgpuser@home.com"
Fri Jan 21 11:02:40 2005  2  230 Password Ok, User logged in  
Fri Jan 21 11:02:40 2005  2  CWD /
Fri Jan 21 11:02:40 2005  2  250 Change directory ok  
Fri Jan 21 11:02:40 2005  2  MKD 050121200341p
Fri Jan 21 11:02:40 2005  2  500 User does not have permission  
Fri Jan 21 11:02:40 2005  2  CWD /_vti_pvt/
Fri Jan 21 11:02:40 2005  2  550 Path does not exist  
Fri Jan 21 11:02:41 2005  2  CWD /incoming/
Fri Jan 21 11:02:41 2005  2  550 Path does not exist  
Fri Jan 21 11:02:41 2005  2  CWD /upload/
Fri Jan 21 11:02:41 2005  2  550 Path does not exist  
Fri Jan 21 11:02:42 2005  2  CWD /public/
Fri Jan 21 11:02:42 2005  2  550 Path does not exist  
Fri Jan 21 11:02:42 2005  2  CWD /public/
Fri Jan 21 11:02:42 2005  2  550 Path does not exist  
Fri Jan 21 11:02:42 2005  2  CWD /pub/
Fri Jan 21 11:02:42 2005  2  550 Path does not exist  
Fri Jan 21 11:02:42 2005  2  CWD /temp/
Fri Jan 21 11:02:42 2005  2  550 Path does not exist  
Fri Jan 21 11:02:43 2005  2  CWD /wwwroot/
Fri Jan 21 11:02:43 2005  2  550 Path does not exist  
Fri Jan 21 11:02:43 2005  2  CWD /cgi-bin/
Fri Jan 21 11:02:43 2005  2  550 Path does not exist  
Fri Jan 21 11:02:43 2005  2  CWD /cgibin/
Fri Jan 21 11:02:43 2005  2  550 Path does not exist  
Fri Jan 21 11:02:43 2005  2  CWD /in/
Fri Jan 21 11:02:43 2005  2  550 Path does not exist  
Fri Jan 21 11:02:43 2005  2  CWD /_vti_cnf/
Fri Jan 21 11:02:43 2005  2  550 Path does not exist  
Fri Jan 21 11:02:44 2005  2  CWD /_vti_txt/
Fri Jan 21 11:02:44 2005  2  550 Path does not exist  
Fri Jan 21 11:02:44 2005  2  CWD /_vti_log/
Fri Jan 21 11:02:44 2005  2  550 Path does not exist  
Fri Jan 21 11:02:44 2005  2  CWD /anonymous/
Fri Jan 21 11:02:44 2005  2  550 Path does not exist  
Fri Jan 21 11:02:44 2005  2  CWD /outgoing/
Fri Jan 21 11:02:44 2005  2  550 Path does not exist  
Fri Jan 21 11:02:44 2005  2  CWD /tmp/
Fri Jan 21 11:02:44 2005  2  550 Path does not exist  
Fri Jan 21 11:02:45 2005  2  CWD /mailroot/
Fri Jan 21 11:02:45 2005  2  550 Path does not exist  
Fri Jan 21 11:02:45 2005  2  CWD /ftproot/
Fri Jan 21 11:02:45 2005  2  550 Path does not exist  
Fri Jan 21 11:02:45 2005  2  CWD /images/
Fri Jan 21 11:02:45 2005  2  550 Path does not exist  
Fri Jan 21 11:02:45 2005  2  CWD /_private/
Fri Jan 21 11:02:45 2005  2  550 Path does not exist  
Fri Jan 21 11:02:45 2005  2  CWD /usr/
Fri Jan 21 11:02:45 2005  2  550 Path does not exist  
Fri Jan 21 11:02:45 2005  2  CWD /pub/incoming/
Fri Jan 21 11:02:45 2005  2  550 Path does not exist  
Fri Jan 21 11:02:46 2005  2  CWD /public/incoming/
Fri Jan 21 11:02:46 2005  2  550 Path does not exist  
Fri Jan 21 11:02:46 2005  2  CWD /usr/incoming/
Fri Jan 21 11:02:46 2005  2  550 Path does not exist  
Fri Jan 21 11:02:46 2005  2  CWD /temp/
Fri Jan 21 11:02:46 2005  2  550 Path does not exist  
Fri Jan 21 11:02:46 2005  2  CWD /tmp/
Fri Jan 21 11:02:46 2005  2  550 Path does not exist  
The connection seems to be from the IP address 213.251.115.9. If this address is any of yours, what the hell?!... were you trying to do? If not, I might block the address, as it seems whoever it was was trying to find some kind of hidden files or something, who apparently needs to be slapped a few times.

I also found the following:

Code: Select all

Fri Jan 21 19:57:25 2005     Shutting down local Interface 0 located at 0.0.0.0
Fri Jan 21 19:57:26 2005     
Fri Jan 21 19:57:55 2005     Local Interface 2 located at 0.0.0.0
Fri Jan 21 19:57:55 2005     Listening on Port 21
Fri Jan 21 19:57:55 2005     
The server software shut down one of its interfaces, which doesn't seem to have an effect as the interface's address is 0.0.0.0, about an hour after Kirby's last post. The last records my server has before that were about 9 hours prior.

By the way, the Cerberus server manager tells me the maximum simultaneous connection limit is 700 connections... so I think we're safe. :wink:
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Location: Germany

Post by Graf Zahl »

Krillancello wrote:I was just reviewing my server's logs to see if it recorded anything that might explain Kirby's problem, and I noticed this about the time of Kirby's last post:


(list deleted)

If you look at the times of those requests you will see that they were made in the time span of only 6 seconds! That has to be some malicious program. No human being is that fast.
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Krillancello
Posts: 309
Joined: Sat Nov 27, 2004 12:39 am
Location: Teh Intarwebivurs

Post by Krillancello »

Well, the address is blocked from my server until and unless someone confesses to being the one behind that, and explains exactly why they did it. So my server now has its first blacklisted IP.

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