Ya'll mappers willing to do something, but not having a chance.
Here lays a challenge:
Ze1m6
*url removed*
(fuck, I'm not letting this spread)
Due to my lack of time and the job of working on the TITLEMAP (which will require a LOT from me, according to my plans I will have to work on it greatly, maybe even it'll take more time than the release date is planned o_O. So the TITLEMAP is a serious challenge.
But my descendant is as well a challenge.
First of all the mapper who takes e1m6 needs a powerful computer, strong enough to take THIS amount of detailz0r

(it's not that each room has 400 sectors, but the map is e1m6+new area+ A Lee Szymanski unfinished map).
Next, the map is heavily detailed, but contains some bugs that slipped nonetheless, so the mapper must be skilled in fixing them, but also have an approach to map geometry. The map consists of:

-e1m6 original areas (those are almost finished in detailing, only the area behind the blue key door needs detailing (brown 1 hallways)
-new areas-they could use some spicing up
-merged Lee Szymanski's former Alien Vendetta map (those are 30% detailed, need tweaking, need details, You can easily identify those areas by bricks in them)
-gameplay is not there-needs tweaking.
Beware and Good luck.
EDIT: Don't even think of cutting out any areas.