[Project] "Knee-Deep in ZDoom"

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cyber-menace
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Post by cyber-menace »

Well I know how it feels to have no time to map. It can be difficult when someone wants to beaf the wad up to such insane quality! Remember the Zdoom Community Map? That took a long time too, and that was one map!
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QBasicer
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Post by QBasicer »

WHen is this due out? Next year?

This is just totally insane. I think the file size will be 4.5GB, maxing out the maximum file size for FAT32, meaning you'd HAVE to reduce it or else a lot of people wouldn't be able to play.
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cyber-menace
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Post by cyber-menace »

Many complications cause for many delays, so a due date is impossible. That's like myself and DTCA... god knows when that will be released being a single person project.
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QBasicer
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Post by QBasicer »

Where is it? Map01?
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cyber-menace
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Post by cyber-menace »

MAP24 actually. I think I might do some mapping after school today. I'm going to log off now so have your last post.
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QBasicer
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Post by QBasicer »

I was talking about Knee Deep In Zdoom.
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Tormentor667
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Post by Tormentor667 »

@NMN - Well, as you said, it was very little and I wasn't very pleased with that but okay, I accept the compromise (as we really need some more help) so NoD, feel free to work on E1M4!

@Nightmare & Others - The release date is NOT June, I think Risen was just kidding because I don't want to wait that long. Also the release date is not the end of this month because that won't work at all, but I aim at some time in february, so get on your feet and work, guys :) With what I said with January, I just meant that the maps MUST BE ALMOST FINISHED until then, Betatest & Cooptest (and adjustement) should start in the beginning of february!

@charris - Stop asking! If it would be, everyone would know! And yes, the filesize will be around 630MB for now and it will be almost as good as DRE!!!!!!!! *blablabla*
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Tormentor667
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Post by Tormentor667 »

*err* I accidently uploaded my old buglist.txt and filelist.txt to the server of Krillancello :( Has anyoneone the latest versions of this files because mine have been very old.... @Krillancello - Backup?

@Nightmare - Can you check if the version of E1M7 online is the latest one you worked on? And if yes, what are your changes? I played through it right now and I didn't notice anything new since I uploaded my version.
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Nmn
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Post by Nmn »

Tormentor667 wrote:february
Me grins and gets back to mapping.
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cyber-menace
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Post by cyber-menace »

NMN you're always grinning, I haven't seen an avatar of yours doing otherwise for awhile now.
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Nmn
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Post by Nmn »

cyber-menace wrote:NMN you're always grinning, I haven't seen an avatar of yours doing otherwise for awhile now.
Image
:|

Anyway, the point is if we keep moving the release date month to month we'll end up like Mordeth :cry:
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Woolie Wool
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Joined: Mon Dec 15, 2003 3:36 pm
Graphics Processor: nVidia with Vulkan support

Post by Woolie Wool »

I would help out, but my knowledge of scripting is very limited. I can:
-Use the PRINT action and one type of HUDMSG
-Implement colored lighting
-Implement fog
-Spawn monsters and other objects
-Some very limited use of Sector_setDamage

I've also only begun to start working with slopes.
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Nmn
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Post by Nmn »

Woolie-sorry, but right now we need expert mappers. If You don't consider Yourself one of them then no.

Rest-I need information on my Grenade Launcher and I need clear facts. Do You take it? Which one? OR Am I supposed to make a new one? What model? What details? Run my imagination a bit wilder?
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Woolie Wool
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Post by Woolie Wool »

Nmn wrote:Woolie-sorry, but right now we need expert mappers. If You don't consider Yourself one of them then no.
I'm fairly expert at everything but special ZDoom features, so I probably won't be of use to a wad that makes as heavy a use of ZDoom features as this.
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Nmn
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Post by Nmn »

If You can do pretty detailed maps You're in I say.

And I remind Torm and team to consider my post about the grenade launcher above ^

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