[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
-
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
alright, i have decided on the titlemap. its gonna r0xz0r!
now a really serious note
could somebody please look into CameraFadeTo()? why do i not have it yet? is it not possible? does nobody want to write it? whats the deal? seriously. i want a reason! please, graf, randy. please look into it. it doesnt seem too hard and i would get TONS of use out of it, i mean seriously... please...
man, that was pathetic... but i REALLY want it bad...
now a really serious note
could somebody please look into CameraFadeTo()? why do i not have it yet? is it not possible? does nobody want to write it? whats the deal? seriously. i want a reason! please, graf, randy. please look into it. it doesnt seem too hard and i would get TONS of use out of it, i mean seriously... please...
man, that was pathetic... but i REALLY want it bad...
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
-
- Posts: 2954
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
-
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
-
- Posts: 2954
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
The way I understand what they want CameraFadeTo is to have the original image, and to use the screen wipe method (melt, burn, x-fade, etc) to a new one (durring which, they game would probably be frozen). The skybox/skydoor would "overwrite" the old image with the new (as if the old image were on the upper texture of a door with the unpegged texture flag). You could actually use a door (so it "fades" up), a lift (so it "fades" down), or perhaps even a polyobject (so it "fades" sideways).. though I'm not sure if the latter is actually possible.It wouldn't fade at all.I wrote:I think my skydoor/skybox trick would work better.
Yes, I'd prefer to have an actual CameraFadeTo function (assuming the game pause problem could be worked out, lest you cause sync errors in multi-player), but if you need one now, I think a camera texture would be pretty poor.
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
-
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
...except when your camera texture is in a sector with colored fog.Bio Hazard wrote:um, camerafadeto() would be just like regualr fadeto() except it would work while viewing a camera you know, it would fade the screen to the specified color...
you guys are thinking of CameraTransition() :)
Last edited by Risen on Wed Jan 05, 2005 10:19 pm, edited 1 time in total.
-
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
-
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
-
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK