[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Macvilewhore
- Posts: 7
- Joined: Sun Jul 11, 2004 1:26 pm
- Location: hamilton, ontario, canada
Awesome. Thanks!Krillancello wrote:Thanks to Risen's badgering, my server now supports SSH, SCP and SFTP. :P
That's precisely why I wanted it.Krillancello wrote:KDiZD Devs: I encourage you to use the SCP and/or SFTP protocols, as they allow you to transfer files back and forth as if my server's directory were a local drive of your machine. :D
I use WinSCP.Krillancello wrote:I suggest visiting OpenSSH to download the OSSH client (command-line only).
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Okay team, I present to you... the intermission!
Here's the deal.
Intermission (Beta 11 - build 20041210.0903)
Only four maps in the archive have been modded by me to work with the intermission, those being M1, M2, M5, and M8. I don't think anyone else used the "import" directions I provided earler, so those will be the only maps that work.
The resource wad now has a dummy INTERMAP lump. Be sure this gets loaded afterward.
I removed the SCRIPTS lump from the beta. If you want it, ask me, but I don't want non-team members poking at it for now.
You can PUKE 200 to feed it with dummy data. The first arg is the normal map. The sceond is the secret map(s) found. 1 is secret 1, 2 is secret 2, 3 is both. Note that you won't visit the secret map's exterior unless you've just finished the proper normal map (3 and 7, respectively). Once you puke to a later level, you can't go back to an earlier one. Sorry, but I didn't write my test script to check for this case. Time/Weather is only meant to be changed once, so after your first PUKE 200 do not be surprised if subsequent PUKES bring the lighting and skybox out of sync. To be sure to see each map as it will be seen, you must restart the map and then puke 200 only once. There is a one second delay after you close the console before the camera changes. None of these issues are bugs, they are quirks in quickly thrown together test scripts. Deal with it.
Things left to be done:
- Sound. It won't work until the next ZDoom release so I can't do much with it now.
- Building exteriors need some polish. M8 is looking pretty sad.
- Terrain. It's pretty good but still needs some work.
- Polish up the graphics, notably the hand.
Here's the deal.
Intermission (Beta 11 - build 20041210.0903)
Only four maps in the archive have been modded by me to work with the intermission, those being M1, M2, M5, and M8. I don't think anyone else used the "import" directions I provided earler, so those will be the only maps that work.
The resource wad now has a dummy INTERMAP lump. Be sure this gets loaded afterward.
I removed the SCRIPTS lump from the beta. If you want it, ask me, but I don't want non-team members poking at it for now.
You can PUKE 200 to feed it with dummy data. The first arg is the normal map. The sceond is the secret map(s) found. 1 is secret 1, 2 is secret 2, 3 is both. Note that you won't visit the secret map's exterior unless you've just finished the proper normal map (3 and 7, respectively). Once you puke to a later level, you can't go back to an earlier one. Sorry, but I didn't write my test script to check for this case. Time/Weather is only meant to be changed once, so after your first PUKE 200 do not be surprised if subsequent PUKES bring the lighting and skybox out of sync. To be sure to see each map as it will be seen, you must restart the map and then puke 200 only once. There is a one second delay after you close the console before the camera changes. None of these issues are bugs, they are quirks in quickly thrown together test scripts. Deal with it.
Things left to be done:
- Sound. It won't work until the next ZDoom release so I can't do much with it now.
- Building exteriors need some polish. M8 is looking pretty sad.
- Terrain. It's pretty good but still needs some work.
- Polish up the graphics, notably the hand.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Music Resource Wad b0rked. Tried downloadind 2 times-not good
EDIT: Real Life again. School this time, meaning no remorse This is the map done so far. Looks like I won't be coming back until X-Mas.
http://ccc.1asphost.com/Sonybono/ze1m6.nmn
(rename NMN to zip and unzip
Report:
East-South "halls" need work
North-West Halls need work
Ammo and Item Placement untouched
So goes for enemies.
That's all. If someone could take care of the map I will be most thankful. Cheers chummers ...
EDIT: Real Life again. School this time, meaning no remorse This is the map done so far. Looks like I won't be coming back until X-Mas.
http://ccc.1asphost.com/Sonybono/ze1m6.nmn
(rename NMN to zip and unzip
Report:
East-South "halls" need work
North-West Halls need work
Ammo and Item Placement untouched
So goes for enemies.
That's all. If someone could take care of the map I will be most thankful. Cheers chummers ...
Last edited by Nmn on Fri Dec 10, 2004 2:22 pm, edited 2 times in total.
- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place