
[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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well then AIM me. my names are at the bottom of my posts...Tormentor667 wrote:@Bio - You need AIM, ICQ, Y!M or MSN, because I almost never use IRC and I often forget about it to start and enter the #NZDRSo a messenger would be much better!
i would really like it if you showed up in #NZDR anyway casue there are a few people that would like to speak with you also
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- Graphics Processor: ATI/AMD with Vulkan/Metal Support
It looks like the version of e1m9 on the ftp is old. There's no rain, the clouds don't move, there's no boxes around the main imp pen, there's a bunch of missing textures, and the ending hallway is also less detailed than the last version I tried. Most/all of e1m1's scripts didn't work, either. And e1m4 had a really bad problem of teleporting you out into the void after you do whatever underwater.
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I'm pretty sure I mentioned this when I first brought up that I had the files on my server, but I searched through this entire topic in reverse and tried every link to them I found. I have the most recent versions I could download through the topic links, some of which are quite old; whatever files are old versions, they are so because I didn't (and still don't) have access to newer versions.
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I've already found a few bugs, missing and misaligned textures, and the like in M1; I'll start a bug list on my FTP with those. 
Edit: The KDiZD Bug List has been started.

Edit: The KDiZD Bug List has been started.
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Oh, crap, I didn't realize modding the maps to import the intermap library would invalidate them when it was unavailable. I'll provide a dummy INTERMAP lump for the resource WAD as soon as I can. It will still be a little while before the complete intermap is ready, I don't want to release it early.
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