[Project] "Knee-Deep in ZDoom"

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Tormentor667
Posts: 13471
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

@NMN - No problem, you get your credit in the final text file :)

@FTPServerGod - Actually, I'd be happy, if you could manage the updating stuff of the server (you will get credit for that in the txt!), and there are two reasons for that: 1. it pretends others, who are not involved in the team, doing some shit with the files and messing stuff up and 2. we have someone who has an complete overview of our data. Would that be possible?
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

A request: part of E1M10 (a part taken from E4M2) is going to need a lot of techy machinery, something I'm not really all that good at. Would someone who can do that sort of stuff (I'm thinking of Risen and nmn here ;)) be willing to give it ago?
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Krillancello
Posts: 309
Joined: Sat Nov 27, 2004 12:39 am
Location: Teh Intarwebivurs

Post by Krillancello »

@Tormentor: Well, I had actually set up a specific directory (Server.bak\) and even created a custom DOS Batch file to automatically backup all files in my Server directory to that directory whenever I run the file, which would allow me to replace files that had been fucked up by non-developers, but I can do what you ask instead. :D

The server has been reconfigured; now only Anonymous downloading access is allowed, thus files must go through me to be hosted [on my server].
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

NMN: Don't worry about credit, without you and Bio there would be no intermission map! But given the huge detail of the inside of the buildings, the outside just didn't look right. I make no claim that I am the originator of this.

NiGHTMARE: Sure, I'll put some tech in it. Work around it for now and point me in the places you'd like when you're ready.

Krilliancello: Perhaps you could hand out a user account so that a few of us can update as needed? Just don't make it public. Does your server support SFTP/SCP?

Torm: I already have an M1 update that makes it work with the intermission. I'll be going through those marked "finished" and checking them as well.
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Nmn
Posts: 4618
Joined: Fri Apr 16, 2004 1:41 pm

Post by Nmn »

Ok, movin' it.
Sector count just went over 3000, meaning it needs more detailz0r ;)

Got some nice ideas, especially in terms of amazing the player. This be my best map yet, says I :D
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Krillancello
Posts: 309
Joined: Sat Nov 27, 2004 12:39 am
Location: Teh Intarwebivurs

Post by Krillancello »

Yarr... my server's ZDoom account password has been reset. The new info will be sent to Tormentor. I'm not sure if I should give it to any others or if I should just let him do that part.

@Risen: No, my server doesn't support SFTP, SCP or SSH at the moment... I'm looking into and testing it right now, perhaps it will soon.
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Tormentor667
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Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

@Krillancello - You can send it to everyone involved in round 2, means NMN, Risen, Nightmare, ellmo, cccp_leha & BioHazard :)
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

Problems encountered in E1M1:

- numerous misalignments and wrong textures in the two green armour rooms
- red key doesn't appear on I'm Too Young To Die
- no riflemen please! The player shouldn't be able to get this weapon until a much later map, and definitely not before getting the shotgun or chaingun.
- similarly, it seems somewhat strange encountering alternate versions of the Imp before the original creature.
- you instantly die if you try entering a radioactive hallway, yet swimming in radioactive waste is fine? Doesn't make much sense to me ;).

Otherwise a very cool map, and I'm looking forward to seeing the finished article :).
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Nmn
Posts: 4618
Joined: Fri Apr 16, 2004 1:41 pm

Post by Nmn »

BTW- Don't You think we should make splash and fall sounds (Terrain Lump) :?:
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TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

The rifle is kept for E1M9.

And can someone change the rifle zombie to this so he can be used outsize E1M9 - E1M10.

Code: Select all

//===========================================================================
//
// Rifle Zombie
// By TheDarkArchon
// Sprites by Tormentor667 (Modified by TheDarkArchon)
//
//===========================================================================

ACTOR RifleZombie 31657
{
	//$Category "Knee Deep In ZDoom Monster pack"
      Health 40
      Speed 8
      Radius 20
      Height 56
      Mass 100
      PainChance 200
      MONSTER
      +FLOORCLIP
      SeeSound "grunt/sight" 
      PainSound "grunt/pain" 
      Deathsound "grunt/death" 
      ActiveSound "grunt/active"
      DropItem Cell 255 5
      DropItem Cell 32 5
      Obituary "%o was shot by a rifle zombie"
      States
      {
      Spawn:
         RPOS AB 10 A_Look
         Loop
      See:
         RPOS AABBCCDD 3 A_Chase
         Loop
      Missile:
         RPOS E 18 A_FaceTarget
         RPOS F 8 A_CustomMissile ("ZombieBullet", 32, 0, 0)
         RPOS E 5
         Goto See
      Pain:
         RPOS G 2
         RPOS G 4 A_Pain
         Goto See
      Death:
         RPOS H 5
         RPOS I 5 A_Scream
         RPOS J 5
         RPOS K 5 A_Fall
         RPOS L -1
         Stop
      XDeath:
         RPOS M 5 
         RPOS N 5 A_XScream 
         RPOS O 5 
         RPOS P 5 A_Fall 
         RPOS QRST 5 
         RPOS U -1    
         Stop 
      }
}
EDIT: And because of a bug fix in 2.0.90, the grenade launcher is now overpowered.

Replace the DEHACKED lump with this one. (The rifle is also boosted a little bit as well.)
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Nmn
Posts: 4618
Joined: Fri Apr 16, 2004 1:41 pm

Post by Nmn »

Map stuff: e1m6. Added 3rd (last /methinks >_< ) huuuge cavern, starting a Lutz-styled Gstone Evil Chapel there. o____O I hope that's not too much Hellish influence. Screenies Soon ;)

EDIT: Damn I'm on a roll. Adding a control tower that.. over looks at the exterior of the base :D Smart-ass 3d faking (E1m3 Mines Elevator anyone?). This is more promising that I tough, :biggrin:

EDIT 2:
Bloody hell. I lack ideas for the east-south part of the map (the halls and nukage pits). I'll probably think of something, but is any of Yous out there having any positive brainwaves? :) Good ideas anyone?

EDIT 3: (yay :grumpy: )
Who's working on E1m4?!?! Oh man, You people drive me crazy :twisted: fine then, let me finish e1m6 and then I will attend to e1m4. Sheeesh :?
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

I npw have intermission-ready versions of maps 1, 2, 5, and 8.
Can't upload because supplied user/pass does not work.
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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

torm, we need to talk. i waited for you all day sunday and you never showed :\
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Tormentor667
Posts: 13471
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

@Bio - You need AIM, ICQ, Y!M or MSN, because I almost never use IRC and I often forget about it to start and enter the #NZDR :( So a messenger would be much better!
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Krillancello
Posts: 309
Joined: Sat Nov 27, 2004 12:39 am
Location: Teh Intarwebivurs

Post by Krillancello »

The server should be working properly now... the new password should have been PM'd to Tormentor667, NiGHTMARE, Nmn, Risen, Bio Hazard, ellmo and cccp_leha. If any of you didn't get it, tell me.

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