Music: I do not agree. I don't think it will fit. I like the way Doom's intermission music carries through, and if it is not in KDIZD, I will certainly miss it. (Actually, that's not true... because I will probably put it in myself!)Tormentor667 wrote:@Risen - For music of the intermission: I want the intermission map D_DM2TTL to be used, it's just an ambient sound but I think it might fit.
@Risen on the script - How does this secret thing work then? Nevertheless, we jsut have to add the script to our scripts and we don't have to change anything else!?
Script: If you copy this into your script, it will not work. Save it to a file. You only need to add one line to your map script: the #import line I described above. The intermap decides what level you should go to next, so it needs to know if the player is going to the secret map. Both exits in M3 go to the same map... the intermission!
M7: I'm just worried that any changes will destroy the atmosphere at the end of the map. Gameplay/atmosphere is a delicate balance and easily upset. Perhaps if you wanted to show me what you had in mind I would feel more open to it.