My ideas in brief:
- Reward codes and new level to use them in, as already discussed.
- Real objectives. Some specific goals other than "find the key to open the door, then find another key to open another door" would help to spice up both gameplay and the storyline a bit.
- More gore. I was playing (well, with an average framerate of about 1 fps even at 320x200, more like watching) Cold As Hell today, and all the blood splats and dripping blood everywhere looks cool. Sick but cool. Same with the corpse variations in RTC-3057 hub 1.
- A
few (emphasis on few) surviors in strategic locations. Maybe the odd scientist or a small group of marines (who of course die soon after you meet them).
- A super secret level. Possibly only accessed using a reward code. I just think it would be nice to add something *really* new... and who knows, maybe this prospect could attract dochist to help with the level design
.
As you can see there's quite a lot of work there, and implenting it into "Phase I" would create a larger delay than many people would deem acceptable. Also, if we stick with the current work schedule, KDIZD should be ready around a week before Doom 1's 11th birthday on December 10th - which would make a great release date!
I personally wouldn't be contributing to a hypothetical "Shores of ZDoom" due to a conflict of interest with a similar project, so any work I did on "KDIZD Contributor's Cut" won't interfere with that in any way
.