[Project] "Knee-Deep in ZDoom"

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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

The graphics are still in the works, (so please do not criticize them), and I have done very little work with the map structure, but I'm very pleased to say that everything you see here works as one might expect it to.

Yes, it's dummy data, yes there are still some bugs to be worked out (at least one of which can be seen in the screenshots)
Spoiler: intermission screenshots
Last edited by Risen on Wed Nov 10, 2004 10:24 pm, edited 1 time in total.
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SirTimberWolf
Posts: 337
Joined: Tue Sep 16, 2003 3:45 pm
Location: Syracuse New York

Post by SirTimberWolf »

:shock:
Jesus...
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Agent ME
Posts: 2528
Joined: Mon Mar 22, 2004 7:00 pm
Location: California, USA

Post by Agent ME »

If that was done with only ACS, i say,

"MAKE IT OPEN-SOURCE SO WE CAN SEE HOW YOU DID IT OR ELSE I'LL THINK IT WAS MAGIC AND I'LL BECOME EVEN MORE INSANE THAN I AM NOW!"
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wildweasel
Moderator Team Lead
Posts: 21582
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Win10 22H2, Win11 22H2, macOS 11.7
Graphics Processor: nVidia with Vulkan support

Post by wildweasel »

HOLY. CRAP.
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Kirby
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Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

:shock:
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Chris
Posts: 2897
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Chris »

I hope those scanlines move erraticly. It'll really ruin the effect if they're static with the occasional green fade.
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HotWax
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Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Um, won't that require scripting every single pickup and enemy in all the maps to make it work?
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Chris
Posts: 2897
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Chris »

rh-log.txt wrote:- Added the GetLevelInfo ACS command, which can be used to collect information before jumping to an intermission-style map.
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HotWax
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Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Wheee!!!
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Giest118
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Joined: Fri Dec 05, 2003 11:02 pm

Post by Giest118 »

Risen wrote:A load of screenshots that kick teh ass
..... Holy fuck. That is beyond awesome.
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Agent ME
Posts: 2528
Joined: Mon Mar 22, 2004 7:00 pm
Location: California, USA

Post by Agent ME »

Heh. I never would have dreamed GetLevelInfo did all that. Did it?

*/me goes to wiki to check it out*
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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

Agent ME wrote:If that was done with only ACS, i say,

"MAKE IT OPEN-SOURCE SO WE CAN SEE HOW YOU DID IT OR ELSE I'LL THINK IT WAS MAGIC AND I'LL BECOME EVEN MORE INSANE THAN I AM NOW!"
whoo his code is crazy, i almost died when i saw it

it was like, as complicated as LWM code O_o

and the code i saw hardly did anything! i can only imagine what it looks like now...
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ellmo
Posts: 429
Joined: Thu Mar 04, 2004 9:21 am
Location: Poland - Poznan

Post by ellmo »

*slowly presses the spoiler button*
H-Hhargh....
*dies from a heart attack*

I guess everyone brwosning the forum presses the button, so it no more serves the desired purpose :wink:
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Nmn
Posts: 4615
Joined: Fri Apr 16, 2004 1:41 pm

Post by Nmn »

o____________O
Wow! That is awesome. :D
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Agent ME
Posts: 2528
Joined: Mon Mar 22, 2004 7:00 pm
Location: California, USA

Post by Agent ME »

And I thought my voting system was awesome... This is 100x better!

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