[Project] "Knee-Deep in ZDoom"

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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

The graphics are still in the works, (so please do not criticize them), and I have done very little work with the map structure, but I'm very pleased to say that everything you see here works as one might expect it to.

Yes, it's dummy data, yes there are still some bugs to be worked out (at least one of which can be seen in the screenshots)
Spoiler: intermission screenshots
Last edited by Risen on Wed Nov 10, 2004 10:24 pm, edited 1 time in total.
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SirTimberWolf
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Location: Syracuse New York

Post by SirTimberWolf »

:shock:
Jesus...
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Macil
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Location: California, USA. Previously known as "Agent ME".

Post by Macil »

If that was done with only ACS, i say,

"MAKE IT OPEN-SOURCE SO WE CAN SEE HOW YOU DID IT OR ELSE I'LL THINK IT WAS MAGIC AND I'LL BECOME EVEN MORE INSANE THAN I AM NOW!"
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wildweasel
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Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Post by wildweasel »

HOLY. CRAP.
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Kirby
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Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

:shock:
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Chris
Posts: 2938
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Chris »

I hope those scanlines move erraticly. It'll really ruin the effect if they're static with the occasional green fade.
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HotWax
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Location: Idaho Falls, ID

Post by HotWax »

Um, won't that require scripting every single pickup and enemy in all the maps to make it work?
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Chris
Posts: 2938
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Chris »

rh-log.txt wrote:- Added the GetLevelInfo ACS command, which can be used to collect information before jumping to an intermission-style map.
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HotWax
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Location: Idaho Falls, ID

Post by HotWax »

Wheee!!!
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Giest118
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Joined: Fri Dec 05, 2003 11:02 pm

Post by Giest118 »

Risen wrote:A load of screenshots that kick teh ass
..... Holy fuck. That is beyond awesome.
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Macil
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Post by Macil »

Heh. I never would have dreamed GetLevelInfo did all that. Did it?

*/me goes to wiki to check it out*
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Bio Hazard
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Location: ferret ~/C/ZDL $

Post by Bio Hazard »

Agent ME wrote:If that was done with only ACS, i say,

"MAKE IT OPEN-SOURCE SO WE CAN SEE HOW YOU DID IT OR ELSE I'LL THINK IT WAS MAGIC AND I'LL BECOME EVEN MORE INSANE THAN I AM NOW!"
whoo his code is crazy, i almost died when i saw it

it was like, as complicated as LWM code O_o

and the code i saw hardly did anything! i can only imagine what it looks like now...
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ellmo
Posts: 429
Joined: Thu Mar 04, 2004 9:21 am
Location: Poland - Poznan

Post by ellmo »

*slowly presses the spoiler button*
H-Hhargh....
*dies from a heart attack*

I guess everyone brwosning the forum presses the button, so it no more serves the desired purpose :wink:
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Nmn
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Post by Nmn »

o____________O
Wow! That is awesome. :D
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Macil
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Location: California, USA. Previously known as "Agent ME".

Post by Macil »

And I thought my voting system was awesome... This is 100x better!

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