New maps, and other projects whose primary focus is new maps, belong here.
Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Tormentor667 wrote: I think it would be best, if we just add Zombies (humans.wad out of the monster wad) and some "Baron" variants (out of monsters.wad).
I think the Demon variants (Blood Demon, Mauler Demon) might also fit well into an E1 theme. Maybe even the Dark Imps. The stock E1 monsters just aren't strong enough.
@GrafZahl - Yes, totally agree, Imp variants and Demon variants also fit very well!
@TheDarkArchon - So I think you will extract all the fitting monsters out of the monster resource and put it into a resource wad for our project? And also you will do the TERRAIN splash thing?
@mephisto - (once more), considering the fact, that the resources aren't fully compilated, you should wait working on your map, because it will make it much easier as soon as we have finished our complete resources (monsters, mapinfo, ambient sounds, textures, flats, etc).
Mapping - I'll start with E1M3 (I have a cool idea with a classic connection).
Monsters - we need something stronger (E1's biggest weakness). How about several different types of zombie, imp, demon and caco (but nothing else) with hell knights and barons throughout (maybe) and some sort of super-baron thing at the end for a bit of a challenge? (I could help out there if you want)
Sounds - are we going to have ambience in it? (wind, sewer sounds, tech noises etc.) If so, I am the master...
Question - are we modifying the original maps? If so, wouldn't that prevent them from being in the archives? (unless we can persuade Ty to let it in, based on what we're doing)
I don't think there should be anything like hell knights and barons before the last map. It's called Sign of Evil, right? I've always felt that map is the first real indication that the monsters aren't just aliens, but something from an evil place. I think the project ought to stick with that.
@Ultimate - You're in! About the monsters: Do you volunteer to extract fitting monsters (humans, zombies, demon variants, imp variants, nothing else!) out of the "monsters.zip" and add them to our resource wad? (I will start with that soon) Oh and if you have a good idea of creating a super-baron for the very end: Do it About sounds: Yes, as long as someone volunteers to do the resources!
And yes we are modifying the original maps and this is why they maybe wont be in the archives. But I will talk to Ty personally on this subject if we don't get them in!
Rename e1m1 to map01, convert with zwadconv (look in the files section on Zdoom's main page) oh and might want to use the missing Doom1 textures for Doom2 wad.