[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
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- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
Quick status:
The intermission map is going well. So far my system is able to take a group of stats and display them, it can also generate cumulative stats for all maps played. I have not yet done much with cameras and interface. I am not sure how much of the map I will keep as-is and how much I will need to update; the map looks great from far away but when you get close in the buildings seem underdetailed to me.
Can't work on it tonight, (out of town again!) but there will be more soon.
Thanks to Bio and Destroyer for some quick help via IRC.
We'll definitely top 100 pages.
The intermission map is going well. So far my system is able to take a group of stats and display them, it can also generate cumulative stats for all maps played. I have not yet done much with cameras and interface. I am not sure how much of the map I will keep as-is and how much I will need to update; the map looks great from far away but when you get close in the buildings seem underdetailed to me.
Can't work on it tonight, (out of town again!) but there will be more soon.
Thanks to Bio and Destroyer for some quick help via IRC.
We'll definitely top 100 pages.
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
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- Posts: 429
- Joined: Thu Mar 04, 2004 9:21 am
- Location: Poland - Poznan
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
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- Posts: 4630
- Joined: Fri Apr 16, 2004 1:41 pm
- Preferred Pronouns: He/Him
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
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- Posts: 4630
- Joined: Fri Apr 16, 2004 1:41 pm
- Preferred Pronouns: He/Him
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- Posts: 3463
- Joined: Sat Jul 19, 2003 8:39 am
I'm currently working on creating some brand new (well, heavily modified) rock textures for the outside areas. They're a similar sort of colour to the rock in the original E1 intermission screen, and look pretty nice so far .
Last edited by NiGHTMARE on Mon Nov 01, 2004 10:58 am, edited 1 time in total.
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- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
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- Joined: Thu Mar 18, 2004 12:05 pm
- Location: N/A
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- Posts: 3463
- Joined: Sat Jul 19, 2003 8:39 am