http://ccc.1asphost.com/Sonybono/ze1m2.zip22
(rename zip22 to zip and unzip).
I have read Tormentor's post and did some fixes on the map instead of reporting them.
1.The staircase to the nukage pool behind the red key door have been retextured in red textures-Ya know, it's behind the red key door, "red" area, eh?

2.Removed mirrors in the dual staircase leading to the red key (they cause lots of HOMs and were pretty useless IMO, and aligned numerous small misalignments in that area).
3.Numerous aligning troughout the map
4.Minor Light improvement (beginning of the map, entrance to computer cores, and hall leading to the chainsaw room)
5.Fixed HOMs on large "tech" arches in Lexus's outside area (farthest North of the map)
6.Enhanced a bit the hidden exit "outside the facility" for the supercharge.
7.Noteworthy-removed blood demons from the hidden area (My master once said that it's not wise to punish the player with a monster after he found a secret...I agree with that)
8.Added a fake "translucent flat" trick near the beginning of the map (by the computer where You obtain the green armor)
That's all


Now.. Ze1m4! Papa's coming for You, baby! D