[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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There are a few alignment issues in the "sewage area". Also, the bottom of the textures surrounding the nukage looks fugly after the nukage turns into blood - I have a version of this texture with the green turned into red, I'll see if I can dig it out
.
Anyway, I love the way this map gradually evolves from E1 to E2 style, and the trips to hell are very nice too
. BTW, am I right in thinking the first bit of hell was inspired by the organic levels of System Shock 2?

Anyway, I love the way this map gradually evolves from E1 to E2 style, and the trips to hell are very nice too

Last edited by NiGHTMARE on Sat Oct 30, 2004 9:33 am, edited 1 time in total.
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@Nightmare - Great to hear that, I will add it to the resource if you upload it somewhere 
@All - Can someone give me a scipt that executes "script 8" after all monsters with the TID 77 are dead!?
@All2 - Is someone interested in creating altered more sacrying sounds for the "Bruiser Brothers" ?? Something like the Baron, but more ... scary and horrible

@All - Can someone give me a scipt that executes "script 8" after all monsters with the TID 77 are dead!?

@All2 - Is someone interested in creating altered more sacrying sounds for the "Bruiser Brothers" ?? Something like the Baron, but more ... scary and horrible

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How much time Do I have to finish things with ZE1M3? Work will accelerate now greatly:
1. Long weekend (All saint's day) + 1 hour backwards due to time shift.
2. I'm 95 % done with the crazy Yellow Keycard area, which is twisted by 45 degrees, what in result, makes editing very difficult.
3. Collected some good and simple ideas
4. I'm just eager to do it, seeing how fine work on other levels goes...
So... How much Time?
1. Long weekend (All saint's day) + 1 hour backwards due to time shift.
2. I'm 95 % done with the crazy Yellow Keycard area, which is twisted by 45 degrees, what in result, makes editing very difficult.
3. Collected some good and simple ideas
4. I'm just eager to do it, seeing how fine work on other levels goes...
So... How much Time?
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5.The force field is triggered with the switch by the door in the west hall from the center of the facility (+ room) it toggles destructive barriers that destroy everything in range-this is great when demons teleport in to the areas. Switch the force fields on and watch them fry on it. Turn it off to walk freely again.Torm wrote:5.How does the force field work?
This is great to confine ammunition


Yes, partially, the idea of the growing fleshNightmare wrote:Was it inspired by System Shock 2?


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Now here's something I've done far too many times...Tormentor667 wrote:@All - Can someone give me a scipt that executes "script 8" after all monsters with the TID 77 are dead!?
Code: Select all
#include "zcommon.acs"
script # OPEN
{
if (Thingcount (77, 0) == 0)
{
ACS_Execute (8, MAP#, 0, 0, 0);
}
Delay (1);
restart;
}
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well lets see here...
AIM: yes i have several IM accounts, they are all in my profile. the yahoo account is really flaky so dont use that
#NZDR: how to get on #NZDR for dummies:
install this: ftp://ftp.freenet.de/pub/mirc.com/mirc616.exe
click here: irc://irc.oftc.net/NOTZDoomRelated
SCRIPTS:
AIM: yes i have several IM accounts, they are all in my profile. the yahoo account is really flaky so dont use that
#NZDR: how to get on #NZDR for dummies:
install this: ftp://ftp.freenet.de/pub/mirc.com/mirc616.exe
click here: irc://irc.oftc.net/NOTZDoomRelated
SCRIPTS:
Code: Select all
while(thingcount(77,0)>0)
{
delay(35);
}
ACS_Execute(8,0);
Last edited by Bio Hazard on Sat Oct 30, 2004 12:34 pm, edited 1 time in total.
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Isn't that less than/greater than sign suppoed to be facing the other way? I though that you'd have wanted the barons to be greater than zero so that when u killed them both it would be zero and then the script would executeBio Hazard wrote:
SCRIPTS:Code: Select all
while(thingcount(77,0)<0) { delay(35); } ACS_Execute(8,0);

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His original Script was like this:TheDarkArchon wrote:No, Kirby. The script is checking every second to see if the number of objects with Thing Tag 77 is 0 or less. If it isn't then Script 8 is executed.
Code: Select all
While(ThingCount(77,0)<0)
