[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Extra effort for DM? I find it a lot more effort to maintain Co-Op support... DM only requires a bunch of if (GameType () != GAME_NET_DEATHMATCH) lines and perhaps a DM only script to get a decent area picked out. I actually make my maps only DM in small sections of the stage so as to make it a good DM map pack too.Risen wrote:Good, I agree. I'm not too concerned with the extra effort it would take to make these into good DM levels but cooperative should be preserved. Everyone working on maps, make sure you add the extra start points.
@Torm - I could help mapping, but I don't know how much good I would be. E1M9 was my first E1ish attempt at constructing anything so I may not follow your style all too well...
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I have it right now, see previous page... if you can help answer any of the questions I have, please do.
DM considerations: It's easy enough to throw in some DM starts but for a map to flow correctly and play fairly in DM it takes careful positioning of items, powerups, weapons, and start spots. Cooperative is difficult, too, but it can generally follow the single-player path and only takes adjustments when the game expects there to be only one player.
Edit: Figured out where the player 1 start is supposed to go.
I also figured out that the map cannot be completed as it stands.
That leaves the question of can I rip some new areas out?
DM considerations: It's easy enough to throw in some DM starts but for a map to flow correctly and play fairly in DM it takes careful positioning of items, powerups, weapons, and start spots. Cooperative is difficult, too, but it can generally follow the single-player path and only takes adjustments when the game expects there to be only one player.
Edit: Figured out where the player 1 start is supposed to go.
I also figured out that the map cannot be completed as it stands.
That leaves the question of can I rip some new areas out?
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great! you should be able to do it some goodRisen wrote:I have it right now,
um, alrighty i guess, i dont know anything about the map thoughRisen wrote:if you can help answer any of the questions I have, please do.
i have tried very hard to keep M9 CO-OP compatible, cause it would be a real shame to not be able to coop this wadRisen wrote:DM considerations: It's easy enough to throw in some DM starts but for a map to flow correctly and play fairly in DM it takes careful positioning of items, powerups, weapons, and start spots. Cooperative is difficult, too, but it can generally follow the single-player path and only takes adjustments when the game expects there to be only one player.
well, if that were my desicion, i would say go for it! this map is way too huge and a lot of it is really under-detailedRisen wrote:can I rip some new areas out?
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Agreed. Maybe we should test it before it's released.Bio Hazard wrote: i have tried very hard to keep M9 CO-OP compatible, cause it would be a real shame to not be able to coop this wad
well, if that were my desicion, i would say go for it! this map is way too huge and a lot of it is really under-detailedRisen wrote:can I rip some new areas out?
Torm, the question of ripping things out is really up to you.
I can't get anything else done tonight. I think there was something wrong with the soup I had for dinner... eellg...
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Re: [Project] "Knee-Deep in ZDoom"
Link is broken, someone might want to fix that.Tormentor667 wrote:Update August 28th
- Complete Resources: http://twicerisen.ath.cx/dropzone/zd1res.zip
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