[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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@BioHazard - Well, I've got two jobs fro you if you have some time 1. The cutscene in E1M8, Lexus began with that but I think you can make that far better and 2. the "Credits" map What do you think?
@cyber-menace - Normally, someone should have already placed the "SuperBarons" into that area, as far as I know, someone has already created them along in this thread including a translation for their overall look!
@cccp_leha - Please choose two on your own You are in in E1M6 but one more is left!
@Kirby - Just a few persons have been applied for round 2, sorry!
@NMN - Indeed!
@cyber-menace - Normally, someone should have already placed the "SuperBarons" into that area, as far as I know, someone has already created them along in this thread including a translation for their overall look!
@cccp_leha - Please choose two on your own You are in in E1M6 but one more is left!
@Kirby - Just a few persons have been applied for round 2, sorry!
@NMN - Indeed!
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I would like to work primarily on gameplay. Give me M2 and M3 in week 1, M9 M4 and M5, and M6 M7 M8 week 3. I will concentrate on making the gameplay consistent across the maps. Since I will be working on play and not on detail, etc. I think 3 maps for each time slot is reasonable. While I really enjoyed the detailing in the maps I did (especially M7) I think my strength for this team is in how the maps flow. Others like Torm can get into the heavy details. I won't be adding much if anything to the map structures unless necessary for play. This also seems like a good arrangement as I won't see M6 and M7 (which need the most work on new areas) until week 3.
I would also like M1 at some point.
I know this is against the way you see it working, but I really think we need to have someone go through the thing as a whole looking for continuity this way.
I would also like M1 at some point.
I know this is against the way you see it working, but I really think we need to have someone go through the thing as a whole looking for continuity this way.
Last edited by Risen on Sun Oct 17, 2004 7:09 pm, edited 3 times in total.
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1. hmm, ill have to see what it is so far, anyone willing to make creepy sounds for whatever i see fit?Tormentor667 wrote:@BioHazard - Well, I've got two jobs fro you if you have some time 1. The cutscene in E1M8, Lexus began with that but I think you can make that far better and 2. the "Credits" map What do you think?
EDIT: alrighty, i saw it. nice job lexus! all ive gotta do is outfit with moving cameras and add a few creepy sounds (pak0.pk4 here i come)
if nobody is working on it now, i can set aside a day to work on it
2. actually, after looking at the sidedef counts of these maps, that might not happen... i can try though...
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@Risen - Well, it isn't possible, that you work on all of the maps in all of the weeks, because it isn't possible that two persons work parallel on one map So please chose just 3 of them (as for the fact, that you should also work on other stuff, not just gameplay, look at my text for further information!)
@cccp_leha - Okay! And about E1M1, the Dormant monsters shouldn't be dormant, was just for demo purpose and you can do whatever you want with the 2 green armor pods, I had nothing special in mind (maybe use the switch for something
@cccp_leha - Okay! And about E1M1, the Dormant monsters shouldn't be dormant, was just for demo purpose and you can do whatever you want with the 2 green armor pods, I had nothing special in mind (maybe use the switch for something
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Just cureouse, are you going to use my map title and author info on all the maps? I'd like it if you did because that is a really clean and cool script .
Well, my work here (I did some work? ) is aparently done... look forward to the maps completion (Like with the ZDCMP2, I havn't bothered to check up on iot... it'l be more fun to play the finished map with none or little prior knowledge ).
Good luck guys .
Well, my work here (I did some work? ) is aparently done... look forward to the maps completion (Like with the ZDCMP2, I havn't bothered to check up on iot... it'l be more fun to play the finished map with none or little prior knowledge ).
Good luck guys .
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It would be possible because we only have six people working at a time. If each person took one, it would leave three maps untouched each week. I would only be taking two of the extra maps.Tormentor667 wrote:@Risen - Well, it isn't possible, that you work on all of the maps in all of the weeks, because it isn't possible that two persons work parallel on one map :P So please chose just 3 of them (as for the fact, that you should also work on other stuff, not just gameplay, look at my text for further information!)
However, I already addressed this if you wanted me to work otherwise. See my previous post.
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