[Project] "Knee-Deep in ZDoom"

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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

If that's what you want to do, then sorry to see you go. Personally, I think it would be nice if Torm could offer you the first go of this next section, allowing you to be done with and no longer worry about this project after that.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

The problem is finding someone just as good as nmn to replace him :(.
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Tormentor667
Posts: 13527
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

NiGHTMARE wrote:The problem is finding someone just as good as nmn to replace him :(.
Exactly, that's the big problem at all.

@NMN - Please think over your decision, the work on this round 2 will just take about 3 weeks and then we are completely finished, and honestly, we rerally need you!
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Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Post by Nmn »

Ok. I've decided, I'll help You. If I am really of such great importance, with my heart in pain :cry: I split my energy to KDIZD and the *project* ;) Ok, I'll work on Round 2.
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Thanks for helping us out. We won't take all that long to finish.
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Tormentor667
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Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

Thx alot dude ;)
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Tormentor667
Posts: 13527
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

Damn, where is E1M4???? :(
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Xenaero
Posts: 396
Joined: Wed May 05, 2004 8:14 am
Location: Knee-Deep in ACS

Post by Xenaero »

Someone give him e1m4 quickly or...


HULK SMASH! (or in this case TORMENTOR SMASH)
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

BioHazard said earlier that he did so little to e1m4 it wasn't really worth him sending it.
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Tormentor667
Posts: 13527
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

So, we will use E1M4 from week 2 yes?
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DrewbieDoobie007
Posts: 171
Joined: Thu Jul 24, 2003 8:12 pm
Location: Shelton, Nebraska, USA

Post by DrewbieDoobie007 »

Guys, I am so sorry, I got really involved with college and I totally forgot about the wad, I really have no time at all now, this totally blows.

Anyways I think i'll be able to map some over fall break comin up here, fight the need to kick me off the project please, I want to stay on, things have just gotten pretty tight time wise for me.

I hope to have at least a tentative version of my map ready by October 20.
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Torm, do you think you will have some idea of how this will progress? My schedule is filling up and I want to make sure time for this gets in there, but I can't schedule around it without knowing when it will be.
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Tormentor667
Posts: 13527
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

@Drewbie - I'm sorry but there is no slot for you in round 2 :(

@Risen - Actually I work on the plan for round 2 and I will tell you all on sunday (I need some time, because I review each map and give some tipps on how to proceed), I hope this is okay for you guys as I don't have more time to tell you earlier (thx goes to real-life(tm))
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darkhaven3
Posts: 502
Joined: Mon Jan 05, 2004 5:33 am
Location: East Germany, 2023

Post by darkhaven3 »

I just don't think I'm going to be able to do E1M8, sorry. I've had some computer troubles, and it's just not working out the way I'd planned.
saxxonpike

Post by saxxonpike »

I'm an oldskool map developer, so I really can't help you there (since now it would utilize the new features)

I can, however, write some tunes, whether it be in streamed or module format :) Maybe even some re-arrangements from the original Doom's levels. (And no, they won't be direct conversions, those really suck. I'm talking, re-writes)

Oh yeah, and a reference to my work: http://www.soundclick.com/saxxonpike (but I bet you already knew..)

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