[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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@TheDarkArchon - Thx for that!
@Nightmare - Yes, I also would like to see BioHazard's doors everywhere in this map, so that's another task for round 2!
@cyber-menace - Don't cry like a little baby I already said some time before that my english isn't that good at all and that my way of writing might feel a bit offending but it isn't meant so. The idea isn't bad at all but as Zahl said, it is out of place, but we will do something about it in round 2!
@DrewbieDoobie007 & LexusAlyus & darkhaven3 - Damnit, burn in hell!!!!! I hate tardiness like plague!!!! Where the fuck are your maps!!?!?!?!?!?! (sorry for this but consider my bad english )
@Nightmare - Yes, I also would like to see BioHazard's doors everywhere in this map, so that's another task for round 2!
@cyber-menace - Don't cry like a little baby I already said some time before that my english isn't that good at all and that my way of writing might feel a bit offending but it isn't meant so. The idea isn't bad at all but as Zahl said, it is out of place, but we will do something about it in round 2!
@DrewbieDoobie007 & LexusAlyus & darkhaven3 - Damnit, burn in hell!!!!! I hate tardiness like plague!!!! Where the fuck are your maps!!?!?!?!?!?! (sorry for this but consider my bad english )
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You know... I'm probably one of the only mappers that I know of that hasn't ever made some sort of E1 tribute map before now. That can easily explain my motives when making my section of the map. I never really base my maps on anything most of the time... the last time I made a map based on any one thing was my CC2 map. I do think it looks quite like Death Mountain, but as for the outdoor section in Z1M9, I guess it is nastily out of place.Tormentor667 wrote:@cyber-menace - The idea isn't bad at all but as Zahl said, it is out of place, but we will do something about it in round 2!
An idea at least would be to go with the bunker idea I posted before and instead of having the tanks firing at you like there's no tomorrow, just have them sitting there and possibly being functional. It might give the player of the level a few kicks (much like the odd secrets I'm sure will be stuffed into that map later on.) Is it just me, or do I type too much stuff?
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Lexus is usually unavailable when he's needed
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I've played E1M3. Someone take E1m9 for me please, because first I need to take care of this one. Archon, You did little on the map There aren't many changes, plus there's a buttload of my leftover bugz0rs that need to be fixed ASAP. I'm taking E1M3 first, then, we'll see
EDIT:
I've played E1M3. Someone take E1m9 for me please, because first I need to take care of this one. Archon, You did little on the map There aren't many changes, plus there's a buttload of my leftover bugz0rs that need to be fixed ASAP. I'm taking E1M3 first, then, we'll see
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/me snatches up Z1M9 before anyone else can steal it
stuff ill (try) to do to it:
1. update the credits console since i still have the file
2. implement what i tried to do in week2
3. plaster my poly doors everywhere! \o/
4. re-write the scripts to be CO-OP compatible
i cant tell you how long it will take, but im gonna really try to map today, even if i crap-out due to lack of inspiration
EDIT: i would like to ask the other mappers to try to keep your maps CO-OP compatible if at all possible. please. the best memories i have of E1 was running through it with my best friend at my side, it would be really sad if that could not be done with our new version. ill try to do it during my credits week if i can. after all, if i can make the ZDCMP co-op compatible, i think i can do this wad too
stuff ill (try) to do to it:
1. update the credits console since i still have the file
2. implement what i tried to do in week2
3. plaster my poly doors everywhere! \o/
4. re-write the scripts to be CO-OP compatible
i cant tell you how long it will take, but im gonna really try to map today, even if i crap-out due to lack of inspiration
EDIT: i would like to ask the other mappers to try to keep your maps CO-OP compatible if at all possible. please. the best memories i have of E1 was running through it with my best friend at my side, it would be really sad if that could not be done with our new version. ill try to do it during my credits week if i can. after all, if i can make the ZDCMP co-op compatible, i think i can do this wad too
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