Not bad. It's a little buggy, I saw some missing textures, and a lot of misalignments. The traps don't have the bite they used to, it's very easy to avoid almost every trap that has been set for the player. Part of this is because they are not changed much, part is because the changes defeat the trap, and part is because the traps are so well known that anyone can disarm them. I was hoping for a little more variety in the gameplay, it was still a lot of grab the key, find the door, plus my normal route through E1M6 took me directly through the map as it would have otherwise. There were no real detours, no traffic rerouting, etc. with the exception of one new area. Even the 'activate power' script area was only a short walk to another console. On the positive, some of the detailed areas were very nice indeed, I wish this level of detail were carried out through the entire map.
E1M9:
The first thing I did was MDK the cyberdemon. After that, I really enjoyed the converted part of the map. The detailing was good, the gameplay variations were nice. The nukage pool by the imps on pillars doesn't hurt you, is that intentional? If it's not going to hurt, it should be water. The new areas to thins map disappointed me. I expected the same style of play as the rest of the map, but instead there were largely flat areas, and the monsters were a chore to take out since there were so many and they took so much ammo. They didn't seem to fit with the rest of the map at all. The map has a few rough edges, if you stand on the edge of a multi-sectored lift then it can get all messed up, the elevator had a bad habit of getting things stuck in it, there are some items placed in unreachable areas.
There are many different methods used to make the underwater areas colors. I've seen blengs, fog and colored light! Personally I like the blend approach best. One of the things we should do is decide on a method and stick with it all the way through.
Sorry to everyone if I sound more negative than positive, from my years in school and being a perfectionist I'm very critical of work. You should not take it personally. At this stage I'm doing everything I can to make sure this project shines when it is done. After that comes the praise.
Maybe taking one map for a while would be good, but I think we should get time with all of them, or at least 3 or 4 at once so we can make things flow across the maps rather than individually.cccp_leha wrote:Oh yeah, I'm hogging E1M1 again. So there! (that is if no one minds)