GZShmup
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1212
- Joined: Sun Dec 27, 2009 9:28 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Just beyond the line horizon
Re: GZShmup
Looks interesting, nice use of Blake Stone textures too!
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- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: GZShmup
I've always had a soft spot for Blake Stone.cq75 wrote:Looks interesting, nice use of Blake Stone textures too!
New enemy:

The electro barrier will damage you if you fly through, but you only have to destroy one ship to disable it.
Added names to the comm windows:

Now if only I'd get around to actually adding names.
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- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: GZShmup
Because of changes I made for story mode, I was thinking of adding a new arcade mode. In story mode, bosses and waves start at their basic level, then gain more options as you progress. Would anyone want this game play for an arcade mode? I haven't bothered with it, because if I want that style I'll just replay story mode.
Additionally, what about adding random galaxy travel to arcade modes (wave - boss - galaxy travel - wave - boss - etc)? I'm personally adverse to it because I like the uninterrupted arcade gameplay.
Thinking out loud, spoiler'd for it's rambling.
Additionally, what about adding random galaxy travel to arcade modes (wave - boss - galaxy travel - wave - boss - etc)? I'm personally adverse to it because I like the uninterrupted arcade gameplay.
Thinking out loud, spoiler'd for it's rambling.
Spoiler:
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- Posts: 491
- Joined: Thu Nov 10, 2011 12:06 pm
Re: GZShmup
This looks awesome, I wanna play it but I get only decorate erros when I try to run it under Gzdoom v. 1.5.06, 1269 and 1.2.1.. I also downloaded the version on the first post, and the last one...
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- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: GZShmup
I'm currently using r1386, prior to that I was using r1362.
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- Posts: 1268
- Joined: Wed Jul 20, 2011 4:24 pm
Re: GZShmup
I´m using the last official gzdoom launch, and it´s running =D
Great mod o_o
Great mod o_o
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- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: GZShmup
http://www.prdarkfox.com/lwm/gzshmup.7z
Story mode is in, but in it's un-edited form. There are still placeholders, and unformatted sections. I don't have the energy to finish it though. The galaxy map is also unsynched to the story. Nothing game breaking that I'm aware of however. Played through it, start to finish.
Story mode is in, but in it's un-edited form. There are still placeholders, and unformatted sections. I don't have the energy to finish it though. The galaxy map is also unsynched to the story. Nothing game breaking that I'm aware of however. Played through it, start to finish.
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- Posts: 884
- Joined: Fri Mar 13, 2009 8:06 pm
Re: GZShmup
This is awesome! I've seen a shoot em up done in MUGEN before, but not (G)ZDooM!