5 maps have been completed since those screens above were posted

Well it made me discover an issue in SLADE 3, as it used the first TEXTURE1 lump instead of the last and the result was kinda funky.scalliano wrote:Didn't actually notice that - not that it's causing any issues at the moment, but I'll set about correcting it for the final release.
It's also perfectly okay with using SPRITES as textures. Found that out the hard wayGez wrote:Well it made me discover an issue in SLADE 3, as it used the first TEXTURE1 lump instead of the last and the result was kinda funky.scalliano wrote:Didn't actually notice that - not that it's causing any issues at the moment, but I'll set about correcting it for the final release.
It also made me discover that ZDoom is perfectly okay with using patches as textures.
As far as I know, yes. If several files with the same name are in the same archive, zdoom will only parse the last one that appears in the order.scalliano wrote: So, let me get this straight: ZDoom only parses the last of any duplicates it finds?