That's not a bug, though.Redead-ITA wrote:the Kick animations are Litteraly 2 Frames in one milesec
can you fix that at least?
DoomStorm (v0.92 March 2017)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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iSpook
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Re: DoomStorm (v0.92 March 2017)
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Captain J
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Re: DoomStorm (v0.92 March 2017)
Not sure if it was intended in the original game, but i found it pretty hilarious along with leg's incorrect angle.
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DBThanatos
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Re: DoomStorm (v0.92 March 2017)
The thing about the super quick kick is that it's not part of the weapons. It's a thing in world. I had to make it like that to ensure you could activate it literally any time, whether you're in the middle of firing, reloading or whatever
Im aware that decorate can now allow better ways to do this "properly" but im keeping this mod compatible with gzd 1.8.6
Im aware that decorate can now allow better ways to do this "properly" but im keeping this mod compatible with gzd 1.8.6
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DoomThing445
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Re: DoomStorm (v0.92 March 2017)
If a mod sees this message, please edit the top post, there's an actual nono pic at the bottom of the "I want details about the weapons!!" spoiler section
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Enjay
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Re: DoomStorm (v0.92 March 2017)
Seen and edited to remove the images. Thank you.
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DoomThing445
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Re: DoomStorm (v0.92 March 2017)
I'll keep that in mind, thank you.
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JPC
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Re: DoomStorm (v0.92 March 2017)
The videos cannot be viewed or have been deleted. I want to know if it uses sprites or 3D models.
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Enjay
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Re: DoomStorm (v0.92 March 2017)
Yeah, the videos all seem to be gone. I'm guessing that maybe the images expired on their hots too and it just linked to whatever images - but one of them really was quite a whatever.
Anyway, to answer the question: sprites. The only model in the project is the simple one that is quite often used for a tracer effect.
Anyway, to answer the question: sprites. The only model in the project is the simple one that is quite often used for a tracer effect.