Blasphemer 0.14 out now

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printz
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Re: Blasphemer 0.14 out now

Post by printz »

jute, did you see my message I sent you over at Doomworld? It directs you to the Blasphemer thread there, I posted some little little projectiles there.
janiform
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Re: Blasphemer 0.14 out now

Post by janiform »

Printz: Sorry, I missed your message. Thanks for the sprites!
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RV-007
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Re: Blasphemer 0.14 out now

Post by RV-007 »

If you need metal-inspired dark fantasy, you can try ripping from Hans Rudolf "Ruedi" Giger. Some doom resources had been done. http://www.doomworld.com/idgames/index.php?id=14322
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leileilol
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Re: Blasphemer 0.14 out now

Post by leileilol »

RV-007 wrote:rip H.R. Giger
DON'T EVEN SUGGEST THIS FOR A FREE SOFTWARE PROJECT

Ripped content is a serious inundation risk that would be damaging to the project, scavenging non-Free artwork is detrimental to the quest of providing legally unencumbered resources

this isn't Doomguy's Warzone sheesh
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RV-007
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Re: Blasphemer 0.14 out now

Post by RV-007 »

Sorry about that. I guess emulating would be okay for originality.
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wildweasel
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Re: Blasphemer 0.14 out now

Post by wildweasel »

RV-007 wrote:Sorry about that. I guess emulating would be okay for originality.
Or just doing something brand new to begin with that isn't "inspired" - that can land on shaky legal ground as well for something like this.
Stilgar
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Re: Blasphemer 0.14 out now

Post by Stilgar »

leileilol wrote:Do you need any rendered pyrotechnics?
Replacements for the weredragon fireballs and the phoenix rod fireballs would be a good place to start.
RV-007 wrote:If you need metal-inspired dark fantasy, you can try ripping from Hans Rudolf "Ruedi" Giger. Some doom resources had been done. http://www.doomworld.com/idgames/index.php?id=14322
It'd behoove you, and anyone else thinking of offering stuff, to actually read the Contribution Guidelines beforehand.
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Amuscaria
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Re: Blasphemer 0.14 out now

Post by Amuscaria »

I just tested it out and i must say its looking pretty good. Only one few problems though, the projectiles for the Hellstaff, the Phoenix rod, and the mace replacements seems to be firing projectiles of center for some reason. Is this intentional or a bug?

Anyway, If you need the last 2 weapons and their projectiles drawn, I can draw one today, and maybe the Mace thing after I have my finals. If I recall correctly, the mace is some sort of rotating weapon, so I'm going to need to 3D model my sprite base for it. Let me know if you're interested.
Last edited by Amuscaria on Sun Apr 22, 2012 12:41 pm, edited 1 time in total.
Gez
 
 
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Re: Blasphemer 0.14 out now

Post by Gez »

The Heretic firemace is a mace with a rotating head that shoots out a lot of little bouncing balls. The only part that really needs to be kept in mind for Blasph is that it shoots a lot of little bouncing balls.
Stilgar
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Re: Blasphemer 0.14 out now

Post by Stilgar »

Eriance wrote:Only one few problems though, the projectiles for the Hellstaff, the Phoenix rod, and the mace replacements seems to be firing projectiles of center for some reason. Is this intentional or a bug?
Neither intentional nor a bug per se; those are placeholder graphics that were never given specific alignments.
Gez wrote:The Heretic firemace is a mace with a rotating head that shoots out a lot of little bouncing balls. The only part that really needs to be kept in mind for Blasph is that it shoots a lot of little bouncing balls.
And the powered up version shoots a giant one that seeks and one-hit-kills standard enemies.

They don't even necessarily have to be metal balls, as long as they fit the behavior (and don't need to be glowing to look good.)
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printz
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Re: Blasphemer 0.14 out now

Post by printz »

Just so everyone knows, I've posted projectiles for the Grell and an update for the weapon-5 projectiles that I've recently contributed. Here they are (scroll down). I had sent a PM on Doomworld to jute, but it hasn't been read yet.

Note: I'm not satisfied how ZDoom renders the so-called "blood shots" with additive translucency.
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leileilol
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Re: Blasphemer 0.14 out now

Post by leileilol »

Neither do I, so I play it with r_drawtrans set to 0. Sadly this also turns off the original translucency of htic sprites like smoke

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