GZDoom Builder 2.3

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Nash
 
 
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Re: GZDoom Builder 1.14

Post by Nash »

I see. Well it's not a big deal for me regarding the dynamic light thing so no worries! And thanks for fixing the bug.
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Sandro
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Re: GZDoom Builder 1.14

Post by Sandro »

MaxED wrote:Newsflash! (r1947)
1. Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
Thank you very (very) much !

It took me less than 2 hours to clean my map entirely (-44% of sectors... :o ). This feature is really awesome !
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

Newsflash! (r1951)
Script editor: added a simple snippets system.
snippets1.jpg
Using code snippets:
To use a snippet, just pick it from the drop-down menu.

Creating new code snippets:
Code snippets are plain text files stored in [GZDB]\Snippets\[category], so just create a new text file there and add the code you want into it.
There are several special tokens you can use:
[EP] (Entry Point) - that's the place where the cursor will be placed after inserting a snippet.
[LB] (Line Break) - these will be converted to line breaks when "Allman-style bracing in snippets" (located in Preferences -> Appearance -> Script Editor) setting is enabled, or a space character when it's not.

Warning: snippet's file name should not contain spaces.

Creating new code snippets for custom scripting configurations:
To add snippets to a scripting configuration, which doesn't already have existing snippets ("Insert a Code Snippet" drop-down is disabled in the Script Editor), you'll have to:
1. Add a new folder inside of "Snippets" folder (for example, "[GZDB]\Snippets\Decorate").
2. Add the "snippetsdir" parameter to a scripting configuration, in which you want to use snippets, and set it to the folder name you've just created (for example, snippetsdir = "Decorate";).
3. Add the snippets to the folder you've created.
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Last edited by MaxED on Thu May 15, 2014 2:50 am, edited 1 time in total.
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GhostKillahZero
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Re: GZDoom Builder 1.14

Post by GhostKillahZero »

That simple snippet system will come-in handy. :)
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

Newsflash! (r1952)
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet (or place the cursor inside of already existing one), then press the Tab key to expand it).

Example: to create the while loop, type "while"...
gzdb_expand1.jpg
...and press the Tab key.
gzdb_expand2.jpg
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edward850
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Re: GZDoom Builder 1.14

Post by edward850 »

Where is the option to change it to the vastly better Allman style? ;)
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Thel
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Re: GZDoom Builder 1.14

Post by Thel »

Dafaq is happening here? Everytime i try using the very useful Udmf control, the sector i selected becomes dark..

Image
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NeuralStunner
 
 
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Re: GZDoom Builder 1.14

Post by NeuralStunner »

Thel wrote:Everytime i try using the very useful Udmf control, the sector i selected becomes dark..
In the shot, I can see that Brightness has gotten set to 0 for some reason. Looks like you might've found a bug. :D
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

Thel wrote:Everytime i try using the very useful Udmf control, the sector i selected becomes dark..
I've stopped the development of UDMF Controls plugin looooong time ago, because everything you could do in it you can also do in the "regular" Edit forms.
gzdb_editsector.jpg
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GhostKillahZero
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Re: GZDoom Builder 1.14

Post by GhostKillahZero »

Can you implement the colored fog rendering to be adjusted to a thicker/thinner fog? It seems as though the more saturated the color is, the thicker the fog becomes. Any feedback?
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

edward850 wrote:Where is the option to change it to the vastly better Allman style? ;)
...or did you mean... Oppen Allman style? :)
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

GhostKillahZero wrote:Can you implement the colored fog rendering to be adjusted to a thicker/thinner fog? It seems as though the more saturated the color is, the thicker the fog becomes. Any feedback?
How do you do that in GZDoom?
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edward850
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Re: GZDoom Builder 1.14

Post by edward850 »

MaxED wrote:
edward850 wrote:Where is the option to change it to the vastly better Allman style? ;)
...or did you mean... Oppen Allman style? :)
[img]
No, I really do mean Allman style. :P
The current K&R style messes with my workflow, especially when I can't switch off the current automatic indenting/syntax completion.
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GhostKillahZero
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Re: GZDoom Builder 1.14

Post by GhostKillahZero »

MaxED wrote:How do you do that in GZDoom?
IDK, I thought it was possible maybe, But looks like I have to suggest it in the suggestions forums first before this can be implemented.
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

edward850 wrote:The current K&R style messes with my workflow, especially when I can't switch off the current automatic indenting/syntax completion.
If you want it RIGHT NAO, you can edit the snippets themselves ([GZDB folder]\Snippets\acs). I'll try to add this feature later this day (I'm kinda busy ATM)...

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