(Request) Various Blood sprites
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 97
- Joined: Sun Feb 26, 2012 3:02 am
Re: (Request) Various Blood sprites
Yeah I know, lol. I caught the thread as I was scrambling to get out of the house. When I got back and re-read the first post I saw my error. I'm only human. Anyways, I have some ketchup to splatter...
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- Joined: Fri Mar 16, 2012 7:11 am
Re: (Request) Various Blood sprites
Sorry I actually misread your post also. Gah.
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- Joined: Wed Mar 24, 2010 6:19 am
Re: (Request) Various Blood sprites
So did I
Sorry!

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- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: (Request) Various Blood sprites
Also, when the hell is Caleb morphing into a beast? I have One Unit Whole Blood and I've played it to death and beyond for years but never encountered this.
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- Posts: 127
- Joined: Fri Jun 25, 2010 9:11 am
- Location: England
Re: (Request) Various Blood sprites
He doesn't, it's an unused sprite - IIRC the original plan for the game was that you could pick a member of the chosen to play as, and you could transform into beasts (Caleb's form would probably be the Beast) The other chosen would turn into the Giant spider, Stone Gargoyle, and Cerberus.
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- Joined: Wed Mar 24, 2010 6:19 am
Re: (Request) Various Blood sprites
Thanks for the heads up. Thought I really missed something here...