Hello there, after about 5 years of hard work. I thought I should Bring out my First 'Official' Project' with my co-project leader Gosimer to the light
So far we only have around 8-9 maps... with at least 2 more almost finished. Plan to have 64 (Don't ask why or how we are going to do this)
The main thing that has been stopping us from getting alot of work done is the decorate code, Bugs with the renders. (Portals causing HOMS In software mode)
Skulltag Limitations for Sbarinfo and weapon definitions. and alot of Multiplayer problems where a Door would randomly close and Stop the players from progressing unless if SV_Cheats was enabled...
Anyways with that said. you are prolly wondering where are them damn Screen shots? Well one I'm Too lazy to grab some nice ones. so I'll link you to a video my friend made instead :3
http://youtu.be/ZP18g76sOdg
Extreme Survival
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: Extreme Survival
What does the gameplay actually entail? Is it just a co-op mappack or does it have New Things (tm)?
Re: Extreme Survival
Sorry I'm not very descriptive. and yes it is a new co-op map pack with very large maps, some varying in game-play style ranging from very linear, platforming, 2d sidescrolling platforming (in testing phases right now and it will be the secret maps only) and of course non linear maps that encourage exploration for hidden weapons and ammunition. This map pack will hopefully make new school and old school Doomers happy where some maps on the mapinfo have nojump / nocrouch added to them. I have not gone as far as to adding no freelook because that would defeat the purpose of the nade-launchers and Railguns. :V so I'll leave that be. Sadly for the time being it is only for skulltag for the Item resapwn, and the life system that I have not yet seen in Zdoom D: (3 lives are recommended) if you can do these maps in 1 life then hats off my friend.
Re: Extreme Survival
http://www.youtube.com/watch?v=l8e2ItGUVgE
Showing off my HUD and some of the updated weapons Check the description for details
Showing off my HUD and some of the updated weapons Check the description for details
Re: Extreme Survival
Weapon beta released, Resources are free to use, the hud, weapons you name it... http://speedy.sh/kthyD/ES-Resources-litev1.pk3
Credits: NOTE This only works for Skulltag at the moment due to the ST Weapon slots, for use with ZDoom / Gzdoom Remove, Minigun, STRailgunv1, Grenade launcher and bfg10k from the decorate section
HUD Scaleing / Cropping: Gosimer; Resizing the graphic to 320x320 to use in Fail tag. (Major quality was lost but I re-traced most of the graphics so it looks better now,
HUD Coloring / Scripting (SBarinfo) Fiend
HUD (Original) : Halo cmt (Custom modding team?)
Weapon sprites: Erience, JoeyTD, as for the shotgun sprites, I don't exactly know where those came from, although I am prolly gonna regret this but Doomkiller Claims he\
Made the animations AND Decorate, but I highly doubt it, I did Edit his decorate files and merged them with Z86's? Code I think that's his user name, thank you so much btw, if It was not for you this mod would not be alive today
Also used Z86's Kewlbfg and kewlplasma projectiles, or am I wrong and those were by some one else. Correct me if im wrong not looking for trouble.
Sound files: Doom 3, Doom 1 GBA for the DSItemup sound, (don't ask why I used it, just like that old sound I guess :V) and god knows what else. Just notify me either PM or here, no matter how old the last post it. more than likely bumping the topic will keep my motivation up for you guys :3
Edit:OH, How could I forget you of all people for making the Best part of the mod; Blue shawdow for the Doom 64 'LIQUID' animations, I added GLDefs for them and they also Replace the Stock animations ("Nukage1, 2, 3" "Slime01, 02, 03, 04, 05, 06, 07, 08" "Blood1, 2, 3" "Fwater1,2,3,4") Sergant mark? tried but he was a tad slow :< I appreciate what you did thow
If there is any critism for this mod, just post it here and I will jump at it, There were 2 extra weapons, ended up removing them because It was a tad overwealming when your shells / chaingun ammo got low due to Frost fang / Iron crossbow replaced them at random, which was hard to find the weapons as it is since people tend to not use the chainsaw weapon very often in most map packs I see D:
Go easy on me guys, I might have signed up a long time ago, but I was inactive shortly after making an acount for a very long time (around 5 years?), which would make me new to the community?
I feel like a nub posting topics on a forum D:<
Edit: DERP FORGOT THE LINK!
Credits: NOTE This only works for Skulltag at the moment due to the ST Weapon slots, for use with ZDoom / Gzdoom Remove, Minigun, STRailgunv1, Grenade launcher and bfg10k from the decorate section
HUD Scaleing / Cropping: Gosimer; Resizing the graphic to 320x320 to use in Fail tag. (Major quality was lost but I re-traced most of the graphics so it looks better now,
HUD Coloring / Scripting (SBarinfo) Fiend
HUD (Original) : Halo cmt (Custom modding team?)
Weapon sprites: Erience, JoeyTD, as for the shotgun sprites, I don't exactly know where those came from, although I am prolly gonna regret this but Doomkiller Claims he\
Made the animations AND Decorate, but I highly doubt it, I did Edit his decorate files and merged them with Z86's? Code I think that's his user name, thank you so much btw, if It was not for you this mod would not be alive today
Also used Z86's Kewlbfg and kewlplasma projectiles, or am I wrong and those were by some one else. Correct me if im wrong not looking for trouble.
Sound files: Doom 3, Doom 1 GBA for the DSItemup sound, (don't ask why I used it, just like that old sound I guess :V) and god knows what else. Just notify me either PM or here, no matter how old the last post it. more than likely bumping the topic will keep my motivation up for you guys :3
Edit:OH, How could I forget you of all people for making the Best part of the mod; Blue shawdow for the Doom 64 'LIQUID' animations, I added GLDefs for them and they also Replace the Stock animations ("Nukage1, 2, 3" "Slime01, 02, 03, 04, 05, 06, 07, 08" "Blood1, 2, 3" "Fwater1,2,3,4") Sergant mark? tried but he was a tad slow :< I appreciate what you did thow
If there is any critism for this mod, just post it here and I will jump at it, There were 2 extra weapons, ended up removing them because It was a tad overwealming when your shells / chaingun ammo got low due to Frost fang / Iron crossbow replaced them at random, which was hard to find the weapons as it is since people tend to not use the chainsaw weapon very often in most map packs I see D:
Go easy on me guys, I might have signed up a long time ago, but I was inactive shortly after making an acount for a very long time (around 5 years?), which would make me new to the community?

Edit: DERP FORGOT THE LINK!
