SamVision wrote:Wow this is really good. Not sure why you used EDGE but it gets the job done. Not a big fan of that FreeDOOM chaingun though. The fake hitlers should shoot fireballs not pistols, their expression shouldn't change, they shouldn't bleed, and they should not disappear because they are supposed to be puppets not ghosts. Also the deathknight's missiles home in on the player, which is just unfair.
Of all the chaingun sprites out there it seemed, to me atleast, to be the most fitting. I am against using the one from the Jaguar port as it is just a degraded version of the Doom chaingun. *Nuff said.
Second, bear in mind that this mod uses 128x128 versions of sprites (as opposed to the original 64x64) so I am limited to the what is available to me (the Mac/Jag/3DO ports were missing a great deal of stuff from the original PC version). That is why the Angel of Death looks lacking and the Fake Hitler behaves as he does. The source sprites I used for him had no death frames but instead had him fading away and no projectile, and this does kind of fit giving that it is a ghostly apparition of sorts. Though the whole gun thing does seem odd to me aswell. But it clearly does look like a rifle none the less.
Lastly, the Death Knight homing missiles were just to spice things up a bit. Remember you have a higher ammo capacity in this mod (199) and other enemies will take damage from rockets (strafe and use other enemies as shield is the logical tactic). Any experienced Doom or Wolf3D player should be able to handle this. The Spear of Destiny levels were greatly more difficult, with more HP for bosses and deadlier attacks. This is one of the reasons I disliked SoD back in the day and preferred the original Wolf3D (Die, Fuhrer, Die! being my absolute favorite Wolf3D episode).