WolfenDOOM (by Laz Rojas) update (final? version)

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Tormentor667
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by Tormentor667 »

@Gez - Even though a boss going through different forms is possible with DEHACKED
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by Gez »

Won't you have to sacrifice even more stuff for that? Only way I can see is to abuse item dropping, and making the second form from a clip or something that's dropped.
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Enjay
 
 
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by Enjay »

True but at least in a Wolf-based mod there is no need for any of the monsters to have their raise states because there is no archvile monster and so that suddenly frees up loads of spare frames to use in the hack.
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SamVision
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by SamVision »

Why not just have the mecha suit. Its more iconic and looks like a more threatening boss.
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wildweasel
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by wildweasel »

Gez wrote:Won't you have to sacrifice even more stuff for that? Only way I can see is to abuse item dropping, and making the second form from a clip or something that's dropped.
Well let's see - in Wolfenstein 3D, only three items ever really need to be dropped:
  1. Ammo clips (most guards)
  2. The machine gun (SS Nazi)
  3. Gold keys (Hans and Gretel)
Doom has four monsters that drop items:
  1. Zombieman (clip)
  2. Shotgun guy (shotgun)
  3. Heavy weapon dude (chaingun)
  4. SS Nazi (clip)
The problem is, we need something to turn into the gold key, and despite Doom having four item-dropping monsters, two of those drop the same item. Granted, Wolfenstein did have it where SS will only drop a machine gun if you don't already have one, so if we're willing to sacrifice that feature, we could replace the machine gun with Hitler's unarmored form.
CeeJay
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by CeeJay »

wildweasel wrote:Well let's see - in Wolfenstein 3D, only three items ever really need to be dropped:
  1. Ammo clips (most guards)
  2. The machine gun (SS Nazi)
  3. Gold keys (Hans and Gretel)
Doom has four monsters that drop items:
  1. Zombieman (clip)
  2. Shotgun guy (shotgun)
  3. Heavy weapon dude (chaingun)
  4. SS Nazi (clip)
The problem is, we need something to turn into the gold key, and despite Doom having four item-dropping monsters, two of those drop the same item. Granted, Wolfenstein did have it where SS will only drop a machine gun if you don't already have one, so if we're willing to sacrifice that feature, we could replace the machine gun with Hitler's unarmored form.
And this is the exact reason i am not doing Spear of Destiny, because all but one of the bosses drop a key when killed. This is also why the mutant drops a clip in the original missions but is swapped for the officer instead in the nocturnal missions. The mutant is considerable more frequent in the original missions (the officer doesn't even show up until the third episode) but almost completly absent in the nocturnal missions (one secret level).
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by zdude »

Why can't you replace the Lost Soul with Hitler and then have the Mecha Hitler armor call the Pain Elemental attack pointer in the death frames?
CeeJay
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by CeeJay »

zdude wrote:Why can't you replace the Lost Soul with Hitler and then have the Mecha Hitler armor call the Pain Elemental attack pointer in the death frames?
Actually I did try something like that and it did not work properly. The lost soul will be spawned transparent in ZDoom.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by wildweasel »

Not to mention, wouldn't it spawn two (three?) Hitlers?
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by Gez »

Depends on whether you use [wiki]A_PainAttack[/wiki] or [wiki]A_PainDie[/wiki].

Either way, Hitler would be ejected quickly towards the player. Which might not be desired.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by NeuralStunner »

Gez wrote:Either way, Hitler would be ejected quickly towards the player. Which might not be desired.
"Scheisse!"
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InsanityBringer
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by InsanityBringer »

You could always make the robot suit look like it explodes, but that would be a bit cheesy, heh.
CeeJay
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by CeeJay »

As far as I am concerned it is fine as it is, it does overall keep the feel of the game somewhat realistic. C'mon, Hitler in a mecha-suit?!? How cartoony and silly isn't that. Really.
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SamVision
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by SamVision »

id purposely made Wolf 3D cartoony to avoid the obvious controversy. Wolf 3D has always been cartoony, its just the personality of the game. Hitler in the mecha suit is iconic in Wolf3D.
CeeJay
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)

Post by CeeJay »

SamVision wrote:id purposely made Wolf 3D cartoony to avoid the obvious controversy. Wolf 3D has always been cartoony, its just the personality of the game. Hitler in the mecha suit is iconic in Wolf3D.
And yet, Wolfenstein 3D still did cause a great deal of controversy. It was completly banned for a great many years over in Germany and the SNES port was heavilly censored to remove all Nazi references. Wolfenstein 3D probably ranks among the top most controversial games ever made. I doubt it would have been any more controversal had they chose a more realistic feel.

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