WolfenDOOM (by Laz Rojas) update (final? version)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
@Gez - Even though a boss going through different forms is possible with DEHACKED
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
Won't you have to sacrifice even more stuff for that? Only way I can see is to abuse item dropping, and making the second form from a clip or something that's dropped.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
True but at least in a Wolf-based mod there is no need for any of the monsters to have their raise states because there is no archvile monster and so that suddenly frees up loads of spare frames to use in the hack.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
Why not just have the mecha suit. Its more iconic and looks like a more threatening boss.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
Well let's see - in Wolfenstein 3D, only three items ever really need to be dropped:Gez wrote:Won't you have to sacrifice even more stuff for that? Only way I can see is to abuse item dropping, and making the second form from a clip or something that's dropped.
- Ammo clips (most guards)
- The machine gun (SS Nazi)
- Gold keys (Hans and Gretel)
- Zombieman (clip)
- Shotgun guy (shotgun)
- Heavy weapon dude (chaingun)
- SS Nazi (clip)
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
And this is the exact reason i am not doing Spear of Destiny, because all but one of the bosses drop a key when killed. This is also why the mutant drops a clip in the original missions but is swapped for the officer instead in the nocturnal missions. The mutant is considerable more frequent in the original missions (the officer doesn't even show up until the third episode) but almost completly absent in the nocturnal missions (one secret level).wildweasel wrote:Well let's see - in Wolfenstein 3D, only three items ever really need to be dropped:Doom has four monsters that drop items:
- Ammo clips (most guards)
- The machine gun (SS Nazi)
- Gold keys (Hans and Gretel)
The problem is, we need something to turn into the gold key, and despite Doom having four item-dropping monsters, two of those drop the same item. Granted, Wolfenstein did have it where SS will only drop a machine gun if you don't already have one, so if we're willing to sacrifice that feature, we could replace the machine gun with Hitler's unarmored form.
- Zombieman (clip)
- Shotgun guy (shotgun)
- Heavy weapon dude (chaingun)
- SS Nazi (clip)
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
Why can't you replace the Lost Soul with Hitler and then have the Mecha Hitler armor call the Pain Elemental attack pointer in the death frames?
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
Actually I did try something like that and it did not work properly. The lost soul will be spawned transparent in ZDoom.zdude wrote:Why can't you replace the Lost Soul with Hitler and then have the Mecha Hitler armor call the Pain Elemental attack pointer in the death frames?
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
Not to mention, wouldn't it spawn two (three?) Hitlers?
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
Depends on whether you use [wiki]A_PainAttack[/wiki] or [wiki]A_PainDie[/wiki].
Either way, Hitler would be ejected quickly towards the player. Which might not be desired.
Either way, Hitler would be ejected quickly towards the player. Which might not be desired.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
"Scheisse!"Gez wrote:Either way, Hitler would be ejected quickly towards the player. Which might not be desired.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
You could always make the robot suit look like it explodes, but that would be a bit cheesy, heh.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
As far as I am concerned it is fine as it is, it does overall keep the feel of the game somewhat realistic. C'mon, Hitler in a mecha-suit?!? How cartoony and silly isn't that. Really.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
id purposely made Wolf 3D cartoony to avoid the obvious controversy. Wolf 3D has always been cartoony, its just the personality of the game. Hitler in the mecha suit is iconic in Wolf3D.
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Re: WolfenDOOM (by Laz Rojas) update (* new version *)
And yet, Wolfenstein 3D still did cause a great deal of controversy. It was completly banned for a great many years over in Germany and the SNES port was heavilly censored to remove all Nazi references. Wolfenstein 3D probably ranks among the top most controversial games ever made. I doubt it would have been any more controversal had they chose a more realistic feel.SamVision wrote:id purposely made Wolf 3D cartoony to avoid the obvious controversy. Wolf 3D has always been cartoony, its just the personality of the game. Hitler in the mecha suit is iconic in Wolf3D.