[GFX] HUD Face GIB (Gerolf'd)
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 974
- Joined: Sat Nov 06, 2010 1:32 pm
[GFX] HUD Face GIB (Gerolf'd)
What is there to say? Oh, read the readme file, send feedback!
You do not have the required permissions to view the files attached to this post.
-
- Posts: 974
- Joined: Sat Nov 06, 2010 1:32 pm
Re: [GFX] HUD Face GIB (Gerolf'd)
7 downloads, yet no one comments...
-
- Posts: 5032
- Joined: Sun Nov 14, 2010 12:59 am
Re: [GFX] HUD Face GIB (Gerolf'd)
Well, the animation takes a little too long to be over, IMO. The face should explode quickly, not deteriorate slowly like in the beginning of the animation.
Imagine being hit in the face with a rocket or a point-blank shotgun blast.
Imagine being hit in the face with a rocket or a point-blank shotgun blast.

-
- Posts: 974
- Joined: Sat Nov 06, 2010 1:32 pm
Re: [GFX] HUD Face GIB (Gerolf'd)
Yes, that's right. I did this so if someone wanted the face to be 100% destroyed. The first 5 frames are for each stage of health damage, and if you end at frame 21 or 22, it would be an "extended" PSX gib, the rest is optional. The whole thing is also able to be edited for others own taste, so you can try something yourself if you'd like 
