[GFX] HUD Face GIB (Gerolf'd)

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gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

[GFX] HUD Face GIB (Gerolf'd)

Post by gerolf »

What is there to say? Oh, read the readme file, send feedback!
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gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [GFX] HUD Face GIB (Gerolf'd)

Post by gerolf »

7 downloads, yet no one comments...
Blue Shadow
Posts: 5032
Joined: Sun Nov 14, 2010 12:59 am

Re: [GFX] HUD Face GIB (Gerolf'd)

Post by Blue Shadow »

Well, the animation takes a little too long to be over, IMO. The face should explode quickly, not deteriorate slowly like in the beginning of the animation.

Imagine being hit in the face with a rocket or a point-blank shotgun blast. :wink:
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [GFX] HUD Face GIB (Gerolf'd)

Post by gerolf »

Yes, that's right. I did this so if someone wanted the face to be 100% destroyed. The first 5 frames are for each stage of health damage, and if you end at frame 21 or 22, it would be an "extended" PSX gib, the rest is optional. The whole thing is also able to be edited for others own taste, so you can try something yourself if you'd like :)

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