[Font] Improved DBIGFONT

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NeuralStunner
 
 
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Re: [Font] Improved DBIGFONT

Post by NeuralStunner »

The problem is load order. ZDoom.pk3 -> Hexen.wad -> Mods

Anything in the PK3 will be overridden by the IWad itself, which makes it pretty pointless to try. (By example, the TLGL sprites, which declare "GROSS HACK" for some reason, will be replaced by the Heretic/Hexen proper ones when those games are played.)
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Tormentor667
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Re: [Font] Improved DBIGFONT

Post by Tormentor667 »

Ah... understood, I wasn't aware of the fact that the ZDoom.pk3 gets loaded after the original game wad. Why is this anyway?
Gez
 
 
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Re: [Font] Improved DBIGFONT

Post by Gez »

The port's resource file is always loaded first. In fact, the engine cannot even reach the stage of asking you which IWAD you want to play if it's not there.

Then the IWAD is loaded, and then the autoload stuff, and finally everything else.

Any resource in zdoom.pk3 are overridden if needed, except for some code (DECORATE/MAPINFO stuff).

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