Which they already do... (see: Grenade launcher)Scripten wrote:Admittedly, though, you could have weapons that appear for more than one reel.
Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
Some more reel ideas:
Zappy Days:
Enemies discharge electricity when killed, damaging anything in a radius.
This Is Your Brain:
Everything moves faster.
Ice To Meet You:
Floors are slippery; you coast more when you stop moving and its harder to build up momentum in a direction when you're moving.
Guns Are For Sissies!:
Ranged weapons disabled for the round.
Zappy Days:
Enemies discharge electricity when killed, damaging anything in a radius.
This Is Your Brain:
Everything moves faster.
Ice To Meet You:
Floors are slippery; you coast more when you stop moving and its harder to build up momentum in a direction when you're moving.
Guns Are For Sissies!:
Ranged weapons disabled for the round.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
Already in, see Birthday Party. (Also, Zappy Days doesn't seem like it'd be as fun. Ever seen a Brony-group get set off because of a single shot? Look at the bodies FLY.)amv2k9 wrote:Zappy Days:
Enemies discharge electricity when killed, damaging anything in a radius.
Unless it's something like a more subtle 25% speed boost for enemies, this doesn't sound like the most fun.This Is Your Brain:
Everything moves faster.
ooooooooh!Ice To Meet You:
Floors are slippery; you coast more when you stop moving and its harder to build up momentum in a direction when you're moving.
This definitely doesn't sound like fun. Getting a 9 on your first weapon reel sucks enough at times.Guns Are For Sissies!:
Ranged weapons disabled for the round.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
This is in, actually! The Grease Is The Word rule turns off all friction entirely for the extent of the round. Doesn't seem to effect 3d floors, though, but that seems to be an Engine Bug™.amv2k9 wrote:Ice To Meet You:
Floors are slippery; you coast more when you stop moving and its harder to build up momentum in a direction when you're moving.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
This is from two pages back, but the little grey alien in the co-op part of the teaser picture... is that a rip from the Varginha Incident/Alien Anarchy?
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
I believe I already addressed this one. They're the Greys from Duke Nukem GBA. Think weaker Arch-Viles.Zero X. Diamond wrote:This is from two pages back, but the little grey alien in the co-op part of the teaser picture... is that a rip from the Varginha Incident/Alien Anarchy?
So I take it none of my ideas were any good? I though "It Burns! It Burns!" would have been quite fun.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
Ah, I never played the GBA Duke Nukem, which would explain my not knowing this. That makes a lot more sense than taking from what is arguably one of the worst and most obscure first person shooters ever.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
I agree it'd be a blast, but I've already got a morph-style weapon rule planned out for this expansion. I'll keep this one in mind, though!TheAdmantArchvile wrote:So I take it none of my ideas were any good? I though "It Burns! It Burns!" would have been quite fun.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
I felt that the weapon variety was lacking something............ the drill was the only weapon I usually found suitable to literally Drill through crowds was.......the drill. As I suggested before, can you please add more auto weapons (not pushing any ideas)
Why not make a mode that features the doom pre-release beta weapons (If you still have any slots that is...)
Why not make a mode that features the doom pre-release beta weapons (If you still have any slots that is...)
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
I tried this for the first time today (I don't know what is wrong with me) and this may be the best mod ever. Can't wait till the expansion.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
Yeah, I really enjoy this mod but, my PC isn't the greatest. But I'm hoping to get a RAM replacement, and a new GPU soon. I think my favorite is Brutal Doom. Brutal Doom is very playable on my PC, besides all of that smoke crowding the screen at times.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
All of the new rules are in! To an extent! I'm also expanding the old weapon rules a little bit.
Here's a brief clip from when I was testing a thing.
Here's a brief clip from when I was testing a thing.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
Holy mother of the cakes. This looks great. The third slot goes to 13, that means lots and lots of new possibilities. Can't wait to see how this will look like when released.
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
Daggerfall guards lol
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin
So that's why you wanted the drum magazine sg. Liking the extra enemies in the vid and the sound of the added rules, good stuff!