Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
JimmyJ
Posts: 658
Joined: Mon Nov 09, 2009 6:17 pm

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by JimmyJ »

The infinite mode sounds most excellent.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Phobus »

Now if only I had somebody to play co-op with :(
User avatar
Zenon
Posts: 537
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: [Version 1.3!] Reelism - Night of the Everything

Post by Zenon »

Minigunner wrote:
Project Dark Fox wrote:
Phobus wrote:If you're unlucky enough to combine that with "Bloody Screen, so Real!" and "Night of the Shooting Dead" you'd get the full modern shooter experience right there...
That could turn out to be a "jackpot" right there, just call it Duty of Honor Calls or something. The zombies could move more realistically and shit, too.
Plus, they have to be Nazi zombies. Not to mention all non-"real" monsters/weapons being programmed out of the map and your inventory :roll: .
Heck, you could even make that combination unlock a Call of Duty map/mode.
User avatar
insightguy
Posts: 1730
Joined: Tue Mar 22, 2011 11:54 pm

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by insightguy »

Phobus wrote:Now if only I had somebody to play co-op with :(
B**** please! I don't even know how to start a multiplayer game! :oops:
Steve1664
Posts: 259
Joined: Thu May 19, 2011 2:07 pm

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Steve1664 »

Lookin' swank. I can't wait to dive back into the craziness. So is this all going to be in a new version, or an addition to the existing WAD?
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Kinsie »

Steve1664 wrote:Lookin' swank. I can't wait to dive back into the craziness. So is this all going to be in a new version, or an addition to the existing WAD?
It'll be a new version.
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by SamVision »

I hope to see some tweaks to existing weapons. Dunno why but compared to everything else in this mod, the weapons were boring.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Kinsie »

It'd be nice. Any suggestions?
User avatar
Ravick
Posts: 2033
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Ravick »

Friendly bomb-bronies launcher!
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by TheDarkArchon »

Ravick wrote:Friendly bomb-bronies launcher!
This is a terrible idea.

I remember a while ago that LWM made Demon Dice that summoned random stuff, which would be cool to implement.

(Note: Link in topic is dead and sadly, I don't have them to hand)
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by SamVision »

Kinsie wrote:It'd be nice. Any suggestions?
Something simple yet effective. Like making the pistol a revolver with an alt-fire where you pull back the hammer manually and unload all six shots.
User avatar
insightguy
Posts: 1730
Joined: Tue Mar 22, 2011 11:54 pm

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by insightguy »

Mode: Copyright alert!
Description: Weapons from other games invade! (suggestions: duke's SG or cain's Tesla gun)
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Project Shadowcat »

Already in: see, Nevermore (Slot 4) and Retro (Slot 1). NRG (slot 6) could also count considering it has the Quake II Railgun.
User avatar
Scripten
Posts: 868
Joined: Sat May 30, 2009 9:11 pm

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Scripten »

Admittedly, though, you could have weapons that appear for more than one reel.
User avatar
TheAdmantArchvile
Posts: 495
Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by TheAdmantArchvile »

I came up with some reel ideas just off the top of my head:

It Burns! It Burns!
Makes the character fireproof by setting the player on fire. It spreads.

Nail 'em Hard
Gives you only nailguns, super nailguns and nail shotguns.

We are the 666%
A group of demonic "Occupy This Place" protesters decide to fight for the demons. They throw whatever they can get their hands on.

My Gun Feels Fleshy
Living weapons spawn on the field.

If you want to build on them, go right ahead.

Return to “TCs, Full Games, and Other Projects”