Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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JimmyJ
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by JimmyJ »

The infinite mode sounds most excellent.
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Phobus
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Phobus »

Now if only I had somebody to play co-op with :(
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Zenon
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Zenon »

Minigunner wrote:
Project Dark Fox wrote:
Phobus wrote:If you're unlucky enough to combine that with "Bloody Screen, so Real!" and "Night of the Shooting Dead" you'd get the full modern shooter experience right there...
That could turn out to be a "jackpot" right there, just call it Duty of Honor Calls or something. The zombies could move more realistically and shit, too.
Plus, they have to be Nazi zombies. Not to mention all non-"real" monsters/weapons being programmed out of the map and your inventory :roll: .
Heck, you could even make that combination unlock a Call of Duty map/mode.
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insightguy
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by insightguy »

Phobus wrote:Now if only I had somebody to play co-op with :(
B**** please! I don't even know how to start a multiplayer game! :oops:
Steve1664
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Steve1664 »

Lookin' swank. I can't wait to dive back into the craziness. So is this all going to be in a new version, or an addition to the existing WAD?
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Kinsie
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Kinsie »

Steve1664 wrote:Lookin' swank. I can't wait to dive back into the craziness. So is this all going to be in a new version, or an addition to the existing WAD?
It'll be a new version.
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SamVision
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by SamVision »

I hope to see some tweaks to existing weapons. Dunno why but compared to everything else in this mod, the weapons were boring.
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Kinsie
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Kinsie »

It'd be nice. Any suggestions?
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Ravick
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Ravick »

Friendly bomb-bronies launcher!
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TheDarkArchon
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by TheDarkArchon »

Ravick wrote:Friendly bomb-bronies launcher!
This is a terrible idea.

I remember a while ago that LWM made Demon Dice that summoned random stuff, which would be cool to implement.

(Note: Link in topic is dead and sadly, I don't have them to hand)
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SamVision
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by SamVision »

Kinsie wrote:It'd be nice. Any suggestions?
Something simple yet effective. Like making the pistol a revolver with an alt-fire where you pull back the hammer manually and unload all six shots.
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insightguy
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by insightguy »

Mode: Copyright alert!
Description: Weapons from other games invade! (suggestions: duke's SG or cain's Tesla gun)
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Project Shadowcat
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Project Shadowcat »

Already in: see, Nevermore (Slot 4) and Retro (Slot 1). NRG (slot 6) could also count considering it has the Quake II Railgun.
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Scripten
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by Scripten »

Admittedly, though, you could have weapons that appear for more than one reel.
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TheAdmantArchvile
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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Post by TheAdmantArchvile »

I came up with some reel ideas just off the top of my head:

It Burns! It Burns!
Makes the character fireproof by setting the player on fire. It spreads.

Nail 'em Hard
Gives you only nailguns, super nailguns and nail shotguns.

We are the 666%
A group of demonic "Occupy This Place" protesters decide to fight for the demons. They throw whatever they can get their hands on.

My Gun Feels Fleshy
Living weapons spawn on the field.

If you want to build on them, go right ahead.

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