Because of Hope and Hype, i guess.Shadow Hog wrote:Why? I never said I was planning on making him anytime soon.
Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Might be best to temper one's expectations.
Anyway, I completely forgot to upload Jade Valley, so here that is - though as I warned earlier, this is as-is. It needs a fair bit of touching up (9-9-9 reel, adjusting the scripts to fix the sky changing, Thing-based springs instead of sector-based springs, etc), and I have other things I wanna focus on at the moment.
Anyway, I completely forgot to upload Jade Valley, so here that is - though as I warned earlier, this is as-is. It needs a fair bit of touching up (9-9-9 reel, adjusting the scripts to fix the sky changing, Thing-based springs instead of sector-based springs, etc), and I have other things I wanna focus on at the moment.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
So this is the Jade Valley jolly-hyped fella talked about. Thanks for that! Good to see there are more maps for reelism exists.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Thanks for the map, mang!
Another thing I proposed that didn't go far: a jackpot called "Break's Over!", which would play the "RISE FROM YOUR GRAVE" voice clip from Altered Beast, and un-kill non-gibbed enemies on the map. Turns out corpse logic is a right pain in the ass in any DOOM-based engine to be able to pull this off without resorting to immensive hacks. (Non-gibbed enemies specifically because they aren't piles of red goo and are just taking a nap )
Well, I took some things into consideration for the concept. First was that we have enough big monster bosses, so having a medium-sized boss would be more appropriate. Second, the main gimmick was to force the player to actually confront the boss instead of hide; it is very easy for the player to hide from the boss in larger maps (like Gutrot or JRPGVille) to be "safe" and acquire lots of materials and equipment, instead of taking down the boss and winning. That's why if you're too far away, it would trigger enemy spawns in the map. Want to stop the spawns? Well suck it up and go take down the boss! Third, at the time there wasn't any appropriate sprites for the Death Egg Robot to use... and what the hell is this "Brak Eggman" Shadow Hog mentioned? I've not seen that boss in any official Sonic game. (And I never got far in SRB2 because the controls make it feel like you are drowning in oil.) And finally, I mainly wanted a reason to have a bunch of voice clips of Mike Pollock's Eggman playingCaptain J wrote:Aww, only on an Eggmobile? I expected him to take Death Egg Robot a spin!
Another thing I proposed that didn't go far: a jackpot called "Break's Over!", which would play the "RISE FROM YOUR GRAVE" voice clip from Altered Beast, and un-kill non-gibbed enemies on the map. Turns out corpse logic is a right pain in the ass in any DOOM-based engine to be able to pull this off without resorting to immensive hacks. (Non-gibbed enemies specifically because they aren't piles of red goo and are just taking a nap )
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
That jackpot idea could make the player real dead when he's surrounded by a pile of dog or firebot corpse...
This guy. The final boss of SRB2. Except the simpler/sleek design, it kinda looks same as Death Egg Robot. So yeah, it could be included in Big-ass Bipedal Boss Category.
Techokami wrote:... and what the hell is this "Brak Eggman" Shadow Hog mentioned? I've not seen that boss in any official Sonic game. (And I never got far in SRB2 because the controls make it feel like you are drowning in oil.) And finally, I mainly wanted a reason to have a bunch of voice clips of Mike Pollock's Eggman playing
This guy. The final boss of SRB2. Except the simpler/sleek design, it kinda looks same as Death Egg Robot. So yeah, it could be included in Big-ass Bipedal Boss Category.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
So, basically at the whim of the RNG, which is Reelism's thing.Captain J wrote:That jackpot idea could make the player real dead when he's surrounded by a pile of dog or firebot corpse...
Ahaa. Yeah we already got a big-ass biped robot boss in the game, so no need to add this guy. (But hey, it's possible to add custom bosses with addon WADs, so if you really want to...)Captain J wrote:Techokami wrote:... and what the hell is this "Brak Eggman" Shadow Hog mentioned? I've not seen that boss in any official Sonic game. (And I never got far in SRB2 because the controls make it feel like you are drowning in oil.) And finally, I mainly wanted a reason to have a bunch of voice clips of Mike Pollock's Eggman playing
This guy. The final boss of SRB2. Except the simpler/sleek design, it kinda looks same as Death Egg Robot. So yeah, it could be included in Big-ass Bipedal Boss Category.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
It's been ages since I played this one. Glad to see that new content is out! Gonna check it out after work.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Techokami wrote:... and what the hell is this "Brak Eggman" Shadow Hog mentioned? I've not seen that boss in any official Sonic game. (And I never got far in SRB2 because the controls make it feel like you are drowning in oil.) And finally, I mainly wanted a reason to have a bunch of voice clips of Mike Pollock's Eggman playing
Well, I made a Custom Boss intro of Brak Eggman using a voice clip of Mike Pollock's Eggman playing. http://www.mediafire.com/file/5v40yqbcq ... IN-EGG.wav
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
So does anyone have idea why this mod is so broken in online Zandronum? It has massive desyncs, actors being in absolutely different places visually or being invisible.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
I was thinking of a enemy reel idea: Crawla hording, that's when red and blue crawlas from Sonic Robo Blast 2 invade the map and shoot bullet's from their noses.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
That would probably do well for a custom reel.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
I agree with you DoomKrakken.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Better get started making it yourself instead of spamming the thread, then!
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Aren't there any custom reels that are made recently?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
If there were, I would think someone would have posted them in here by now.undeadmonk354 wrote:Aren't there any custom reels that are made recently?
In other words, quit bumping the thread.