Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Tapwave
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Tapwave »

lizardcommando wrote:It reminds me of Turok fog.
Hence the "Reelism 64" bit :p
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Kinsie
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Kinsie »

Sodaholic wrote:Rule of thumb when it comes to fog: always make it generally the same color and shade as the sky. This is so it doesn't contrast with the sky, as it does with both fog colors, currently. Dark purple is a much better idea. Take the sky texture, use image editing software to average the entire image into a solid shade, and there's your ideal fog color.
When the sky is a 3D Skybox, the fog effectively replaces it. I'm looking into solutions for other sky types.
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MG_Man
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by MG_Man »

Say, is this going to end up being Multiplayer compatible?
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Kinsie
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Kinsie »

MG_Man wrote:Say, is this going to end up being Multiplayer compatible?
That would be nice, wouldn't it? But I can promise nothing.
Ribo Zurai
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Ribo Zurai »

Nice updates! Also, a couple of glitches:

- On a Tank in the Internet map, you can't run over monsters at the water pool next to the house.
- Some monsters will completely disappear without leaving points/drops when they're exploded in any way (including grenades and the "Birthday" reel), such the Hell Knight and the Hell Baron (and the brony, I believe).
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Tapwave
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Tapwave »

Ribo Zurai wrote: - On a Tank in the Internet map
God help you if you were in the house.
Ribo Zurai
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Ribo Zurai »

terranova wrote:
Ribo Zurai wrote: - On a Tank in the Internet map
God help you if you were in the house.
Happened once. The horror. But in that very case I was lucky enough to get both The Tank and the wings. :wink:
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Caleb13
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Caleb13 »

I don't know whether this is bug or feature, but anyway: I got the 666 bonus (with Barons as enemies of course). I killed a whole lot of them, but I got no points for their deaths.

And I can confirm that Barons leave no ammo when they are killed by explosive weapons.
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Kinsie
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Kinsie »

The bug with Barons having no explosive deaths is fixed in the next version. Unfortunately, I can't say when that update is coming out, because it's pretty huge.
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SamVision
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by SamVision »

I have some ideas for new maps:
Spoiler:
Zombieguy
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Zombieguy »

I second the idea for the Mall. That would be epic!
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Phobus
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Phobus »

Gutrot Island already has a large mall area in it
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Tapwave
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Tapwave »

Phobus wrote:Gutrot Island already has a large mall area in it
I think something along the line of "Tom went to the Mall (with the intent to kill)" :p
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SamVision
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by SamVision »

Phobus wrote:Gutrot Island already has a large mall area in it
I mean something as big as West Edmonton Mall
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Kate
... in rememberance ...
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Kate »

Screw the mall. I wanna go to THE STORE.

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