Hence the "Reelism 64" bitlizardcommando wrote:It reminds me of Turok fog.
Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Version 1.3!] Reelism - Night of the Everything
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Re: [Version 1.3!] Reelism - Night of the Everything
When the sky is a 3D Skybox, the fog effectively replaces it. I'm looking into solutions for other sky types.Sodaholic wrote:Rule of thumb when it comes to fog: always make it generally the same color and shade as the sky. This is so it doesn't contrast with the sky, as it does with both fog colors, currently. Dark purple is a much better idea. Take the sky texture, use image editing software to average the entire image into a solid shade, and there's your ideal fog color.
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Re: [Version 1.3!] Reelism - Night of the Everything
Say, is this going to end up being Multiplayer compatible?
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Re: [Version 1.3!] Reelism - Night of the Everything
That would be nice, wouldn't it? But I can promise nothing.MG_Man wrote:Say, is this going to end up being Multiplayer compatible?
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Re: [Version 1.3!] Reelism - Night of the Everything
Nice updates! Also, a couple of glitches:
- On a Tank in the Internet map, you can't run over monsters at the water pool next to the house.
- Some monsters will completely disappear without leaving points/drops when they're exploded in any way (including grenades and the "Birthday" reel), such the Hell Knight and the Hell Baron (and the brony, I believe).
- On a Tank in the Internet map, you can't run over monsters at the water pool next to the house.
- Some monsters will completely disappear without leaving points/drops when they're exploded in any way (including grenades and the "Birthday" reel), such the Hell Knight and the Hell Baron (and the brony, I believe).
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Re: [Version 1.3!] Reelism - Night of the Everything
God help you if you were in the house.Ribo Zurai wrote: - On a Tank in the Internet map
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Re: [Version 1.3!] Reelism - Night of the Everything
Happened once. The horror. But in that very case I was lucky enough to get both The Tank and the wings.terranova wrote:God help you if you were in the house.Ribo Zurai wrote: - On a Tank in the Internet map
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Re: [Version 1.3!] Reelism - Night of the Everything
I don't know whether this is bug or feature, but anyway: I got the 666 bonus (with Barons as enemies of course). I killed a whole lot of them, but I got no points for their deaths.
And I can confirm that Barons leave no ammo when they are killed by explosive weapons.
And I can confirm that Barons leave no ammo when they are killed by explosive weapons.
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Re: [Version 1.3!] Reelism - Night of the Everything
The bug with Barons having no explosive deaths is fixed in the next version. Unfortunately, I can't say when that update is coming out, because it's pretty huge.
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Re: [Version 1.3!] Reelism - Night of the Everything
I have some ideas for new maps:
Spoiler:
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Re: [Version 1.3!] Reelism - Night of the Everything
I second the idea for the Mall. That would be epic!
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Re: [Version 1.3!] Reelism - Night of the Everything
Gutrot Island already has a large mall area in it
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Re: [Version 1.3!] Reelism - Night of the Everything
I think something along the line of "Tom went to the Mall (with the intent to kill)"Phobus wrote:Gutrot Island already has a large mall area in it
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Re: [Version 1.3!] Reelism - Night of the Everything
I mean something as big as West Edmonton MallPhobus wrote:Gutrot Island already has a large mall area in it
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Re: [Version 1.3!] Reelism - Night of the Everything
Screw the mall. I wanna go to THE STORE.