Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Matt
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by Matt »

TheDarkArchon wrote:On the subject of bugs, Rocket Launcher + Eyeballs = Disappearing eyeball that drops no loot.
I think that's happened with a hell knight for me.

There should be a flag in [wiki]A_SpawnItemEx[/wiki] that should force a thing to spawn (without telefragging) regardless of whether something is in the way.

@Kinsie: Can you also make the boss push everything out of the way immediately before spawning too? (more for dramatic effect than anything)
rockthemike13
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by rockthemike13 »

It's been a while since Doom has been so much fun to me.

Cleverly executed, thanks for sharing!
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lolwut?
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by lolwut? »

Well, i tried this mod and holy shit. It's awesome! I love how it plays Clock Tower's sound effect when you die.
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Kinsie
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by Kinsie »

Reelism v1.3 is now available for your listening pleasure. It's basically just bug fixes and little chunks of polish and tweaking. Nothing major, but it's nice to have.
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Trooper 077
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Trooper 077 »

Do you plan on adding more slots in the future?
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Kinsie
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Kinsie »

Trooper 077 wrote:Do you plan on adding more slots in the future?
Very yes. I want to throw all sorts of weird and wonderful stuff in.
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Project Shadowcat
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Project Shadowcat »

Like the Endurance mode! It's harder than I thought it would be!
I also got the 666 Jackpot for the first time today. I had a whole lot of fun with that one. :D

Bugs I just found (they may have been here since 1.0 for all I know):
Hell Nobles give no points when either killed by explosive weapons or killed in any way during "Birthday Party." They thereby leave no corpse whatsoever.
Jetpack Larrys leave FLOATING corpses when killed with an explosive weapon.
The point counter is counting too slow if you score too high! (See: 777 jackpot, getting a tank and rolling over everything late-game, being a Molotov freak)
The Internet Machine: A VR tile is possibly miscolored, green when it should be yellow. I forgot to IDMYPOS it, I'll check on it next playthrough.
Destroyed flamer robots do not disappear from the map.

Odd suggestion for when you do add more reels: Consider different jackpots for specific number (or letter, if you decide to go that route) combinations? When you do decide to add even a single reel to each, you're decreasing the chances of landing a jackpot -- 10 reels will bump it to 1:100, 11 will be 1:121, etc. Just as a crazy example, if you get 123, Elmo from Sesame Street appears. :P
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Kinsie
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Kinsie »

Working on new reels! Here's some very early shots of two of them, Reelism 64 and Dogged...
Spoiler:
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Tapwave
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Tapwave »

Kinsie wrote:Reelism 64 ]
needs more fog
(i am bering serious for once here)
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wildweasel
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by wildweasel »

Hey, uh...the Doom Plasma Rifle is currently unaffected by Too Much Caffeine.
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ChronoSeth
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by ChronoSeth »

That would probably look much better with purple fog.
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Kinsie
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Kinsie »

ChronoSeth wrote:
That would probably look much better with purple fog.
I've improved and fixed the fog.
Image
Blue Shadow
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Blue Shadow »

Imp Riot! :p
Sodaholic
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by Sodaholic »

Rule of thumb when it comes to fog: always make it generally the same color and shade as the sky. This is so it doesn't contrast with the sky, as it does with both fog colors, currently. Dark purple is a much better idea. Take the sky texture, use image editing software to average the entire image into a solid shade, and there's your ideal fog color.
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lizardcommando
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Re: [Version 1.3!] Reelism - Night of the Everything

Post by lizardcommando »

It reminds me of Turok fog.

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