Re: ATTN: Stricter rules re: commerical game resources.

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: Re: ATTN: Stricter rules re: commerical game resources.

Post by cq75 »

InsanityBringer wrote:A sound can be generated from "nothing" (using waves and the like). look at this thing, it doesn't generate very high quality sound effects, but it generates sound effects from "nothing"
Thank you, even though the sounds it makes sound like something from the 80s, I'm having a great time with it, and I made a good water drip sound
Worst
Posts: 115
Joined: Sat Apr 28, 2007 5:29 am
Location: finland

Re: Re: Re: ATTN: Stricter rules re: commerical game resourc

Post by Worst »

There's also a flash version of that thing, perhaps useful for those too lazy to download the program. :P

Ontopic; while these rules might not be completely perfect, I think that they are certainly a step in the right direction.

Return to “Resources”