[Survey] How many of you CANNOT run GZDoom's OpenGL renderer
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
With large textures it is. You won't be able to achieve that speed when transferring data to video memory. Texture creation is a very time consuming thing.
-
hazardinnio
- Posts: 8
- Joined: Wed Jun 25, 2014 12:55 am
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
It is, but definitely not in this case. I'm pretty sure it's because of bad (or just not) optimized textures, or just conflict between textures and engine itself. There are no games that can't get enough memory bandwidth (if we're talking about modern cards). There are situations when you can't get enough gigabytes of memory, but not it's speed.Graf Zahl wrote:With large textures it is. You won't be able to achieve that speed when transferring data to video memory. Texture creation is a very time consuming thing.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
I have to admit that it has been a few years but the last time I benchmarked texture uploads it was 1/3 file loading and image decoding, 2/3 uploading the texture. Whatever goes wrong there, no idea. It's pretty much outside my control (i.e. one GL API call doing all the work.) What texture format are you using?
-
Ral22
- Posts: 531
- Joined: Sun Sep 05, 2010 12:09 pm
- Preferred Pronouns: He/Him
- Location: The Fortress of Dr. Radiaki
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
This may be a fitting thread to post this; I recently got the latest SVN release of GZDoom and when I launched it a messages was displayed saying "Unsupported OpenGL version. At least G.L 2.0 is required to run GZDoom." Did GZDoom recently update the version of OpenGL it requires? Prior to this, I had no problems running GZDoom. Is there a way around this, or is my only option to upgrade my computer to support the new OpenGL?
-
Blue Shadow
- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
Yes, it was bumped from 1.3 to 2.0, minimum.Ral22 wrote:Did GZDoom recently update the version of OpenGL it requires?
http://forum.drdteam.org/viewtopic.php?f=22&t=6306
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
... and even 2.0 is on the way out. It makes no sense trying to modernize the renderer and keep all the old cruft in.
GZDoom 2.0 will up the requirement to GL 3.0.
@Ral22: What's your graphics hardware? If you got a real desktop computer and still run some ancient GPU that doesn't even support GL 2.0 you are losing out on a lot of stuff.
GZDoom 2.0 will up the requirement to GL 3.0.
@Ral22: What's your graphics hardware? If you got a real desktop computer and still run some ancient GPU that doesn't even support GL 2.0 you are losing out on a lot of stuff.
-
Ral22
- Posts: 531
- Joined: Sun Sep 05, 2010 12:09 pm
- Preferred Pronouns: He/Him
- Location: The Fortress of Dr. Radiaki
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
@Graf: It's only an issue on my laptop, which is low in power and rather dated. I honestly should have known that GZDoom would become incompatible with it at one point. That being the case, don't take any worries or care into that. I've needed to update to a better laptop for a long time coming. However, I don't miss too much, since most of my game playing is done on my Mac.
Thanks for answering my questions, guys. I was more curious about the update than I was bothered or the like.
Thanks for answering my questions, guys. I was more curious about the update than I was bothered or the like.
-
Arek_PL
- Posts: 88
- Joined: Sun Dec 15, 2013 7:29 am
- Location: Poland
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
i was running latest SVN builds without problems and with high fps (even with mods like brutal doom) but now i get fatal error
-
Nash
-

- Posts: 17513
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
Haha, I imagine with the new OpenGL renderer, that "No" bar at the top is going to get a little longer... :S
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
As long as the people say what hardware they have there may be help. But just saying 'it doesn't work' most definitely will not do anything about it.
-
Devianteist
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
I generally have problems running G/ZDoom on my outdated as hell laptop, but that's only because I'm not allowed to modify it's software/hardware.
On my desktop, I have the occasional drop in FPS, but it generally runs fine. I think something in the system is outdated, however, as there are occasionally some severe graphical glitches that occur for a second or two before they vanish.
As for the latest version of G/ZDoom, I can't even get it to start, let alone run anything, without using the Software renderer. Even then I have issues running stuff.
On my desktop, I have the occasional drop in FPS, but it generally runs fine. I think something in the system is outdated, however, as there are occasionally some severe graphical glitches that occur for a second or two before they vanish.
As for the latest version of G/ZDoom, I can't even get it to start, let alone run anything, without using the Software renderer. Even then I have issues running stuff.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
That sounds more like something is broken - not just outdated.Devianteist wrote:I think something in the system is outdated, however, as there are occasionally some severe graphical glitches that occur for a second or two before they vanish.
-
edward850
- Posts: 5914
- Joined: Tue Jul 19, 2005 9:06 pm
- Location: New Zealand
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
If he's having issues with ZDoom's software renderer as well, something damn sure is broken. Even its hardware surface mode will run on anything with a GPU.Devianteist wrote:As for the latest version of G/ZDoom, I can't even get it to start, let alone run anything, without using the Software renderer. Even then I have issues running stuff.
-
Devianteist
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
Well hell. It's a good thing I've been looking into getting a new computer.edward850 wrote: something damn sure is broken.
-
kevans91
- Posts: 72
- Joined: Tue Sep 16, 2014 11:25 am
Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
My Intel HD integrated video card seems to fall short of 3.0. OpenGL Extensions Viewer claims I currently have no support for:
1.3 shader language
GL_APPLE_flush_buffer_range
GL_EXT_framebuffer_multisample
GL_EXT_gpu_shader4
GL_EXT_texture_array
GL_EXT_texture_integer
-- I suppose its about time to upgrade to more than a laptop, or to a better laptop.
1.3 shader language
GL_APPLE_flush_buffer_range
GL_EXT_framebuffer_multisample
GL_EXT_gpu_shader4
GL_EXT_texture_array
GL_EXT_texture_integer
-- I suppose its about time to upgrade to more than a laptop, or to a better laptop.