[Survey] How many of you CANNOT run GZDoom's OpenGL renderer

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Can your computer run GZDoom's OpenGL renderer?

Yes (perfect, smooth performance)
165
71%
No
40
17%
Yes, but very crappy performance (please elaborate)
27
12%
 
Total votes: 232

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ibm5155
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by ibm5155 »

Yes, I tried that but It didn't even loaded here '-'
maybe with catalyst 16.1 it'll work :s

EDIT:
frozen time may gain alot of fps if someone replace that fake bridge by a single 3D floor :s but, it's doom format, and it'll be a pain in the ass to convert it D:

EDIT 2:
ok i converted it to udmf, and I'm trying to replace every bridge with 3D floors, it's a pain in the ass because it's using some oldschool ways to map >.>, but for now I replaced 40% of the bridges and I gain 6fps :O
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ibm5155
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by ibm5155 »

Well idk if I should start a new thread for this specific mod but, here is it :D

Frozen Time in udmf:D
What are the news?
-Doom map converted to udmf
-Fake bridges replaced by a single 3D floor
-Fixed alot of weird mapping ways to do things that was breaking all the map D: (like all the bridges shared the same sector, that bfwhite sector D:

Well, it may work better for benchmark iuses since it's not even playable (all door/switch actions are missing), but, hmm, you got extra 10fps!!!!
I don't think there're more things that can be done to increase fps :s
Last edited by ibm5155 on Tue Jun 03, 2014 9:24 am, edited 1 time in total.
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edward850
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by edward850 »

frozent.txt wrote:* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.
I'm very sure you don't actually have permission from Eternal to release that.
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ibm5155
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by ibm5155 »

ImageImageImageImageImageImage
Copy rights, permitions,...
Ok, I'll ask Eternal if I can test his map converted to udmf and bridges replaced to 3D floors :v
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Graf Zahl
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by Graf Zahl »

You don't need UDMF. The 3D floor specials are also available for Doom format maps, because they are needed to play Legacy maps.
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ibm5155
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by ibm5155 »

Graf Zahl wrote:You don't need UDMF. The 3D floor specials are also available for Doom format maps, because they are needed to play Legacy maps.
They're? (facepalm)

EDIT: well at least it's less buggy, all the bridges are part from the same sector, that would cause alof of problens if you close a 3d floor on it :s...
I still don't know why he didn't close that sectors, maybe because doom first render that big open ice area, and then it render all the parts of the bridge?
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Shadelight
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by Shadelight »

ibm5155 wrote:ImageImageImageImageImageImage
Copy rights, permitions,...
Ok, I'll ask Eternal if I can test his map converted to udmf and bridges replaced to 3D floors :v

Why did you use this thread in the first place? It has nothing do with it.
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Arthropleura
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by Arthropleura »

I cannot run the renderer properly, it stutters often and crashes when i adjust the settings. would probably run better if i wasn't playing it on my grandmothers toaster.
Cire
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by Cire »

Didn't read thru the whole thread, so my laptop's graphics card might have already been mentioned, it's an Intel GMA 950, and GZDoom doesn't start up at all on it, probably because it doesn't support new enough OpenGL.
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NeuralStunner
 
 
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by NeuralStunner »

Cire wrote:[...] it's an Intel GMA 950, and GZDoom doesn't start up at all on it, probably because it doesn't support new enough OpenGL.
If that's the case, you might actually be lucky. I used to have an Intel GMA, on which I could run GZDoom a total of once per Windows session, after which attempting to run it would bluescreen. The things aren't useful for much beyond the day-to-day stuff integrated video has been doing for years.
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by xenoxols »

Recently, on my Sapphire AMD Radeon 7950 3gb, Gzdoom has been lagging a lot. It didn't used to do this, and I think it might have to do with the fact that I updated my drivers recently. Oh, and every other game performs better than fine. (I can somehow overclock it to 1.15Ghz)
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Graf Zahl
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by Graf Zahl »

hazardinnio
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by hazardinnio »

xenoxols wrote:Recently, on my Sapphire AMD Radeon 7950 3gb, Gzdoom has been lagging a lot. It didn't used to do this, and I think it might have to do with the fact that I updated my drivers recently. Oh, and every other game performs better than fine. (I can somehow overclock it to 1.15Ghz)
It's really funny how GZDOOM+High Res Textures makes my game feeezing sometimes with my GTX 780 and 4670K up to 4.6GHz. Just like Doom3 with Wulfen/Sikkmod gives me 30FPS with all features enabled. Truly Immortal game :)
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Graf Zahl
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by Graf Zahl »

Well, uploading hires textures to the graphics card takes time - it's the bus that's the bottleneck here, not the graphics card.
hazardinnio
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend

Post by hazardinnio »

Graf Zahl wrote:Well, uploading hires textures to the graphics card takes time - it's the bus that's the bottleneck here, not the graphics card.
With 384-bit bus and 300+ GB/s effective bandwidth? It's nearly impossible :D

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