[Survey] How many of you CANNOT run GZDoom's OpenGL renderer
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ibm5155
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
Yes, I tried that but It didn't even loaded here '-'
maybe with catalyst 16.1 it'll work :s
EDIT:
frozen time may gain alot of fps if someone replace that fake bridge by a single 3D floor :s but, it's doom format, and it'll be a pain in the ass to convert it D:
EDIT 2:
ok i converted it to udmf, and I'm trying to replace every bridge with 3D floors, it's a pain in the ass because it's using some oldschool ways to map >.>, but for now I replaced 40% of the bridges and I gain 6fps :O
maybe with catalyst 16.1 it'll work :s
EDIT:
frozen time may gain alot of fps if someone replace that fake bridge by a single 3D floor :s but, it's doom format, and it'll be a pain in the ass to convert it D:
EDIT 2:
ok i converted it to udmf, and I'm trying to replace every bridge with 3D floors, it's a pain in the ass because it's using some oldschool ways to map >.>, but for now I replaced 40% of the bridges and I gain 6fps :O
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ibm5155
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
Well idk if I should start a new thread for this specific mod but, here is it 
Frozen Time in udmf
What are the news?
-Doom map converted to udmf
-Fake bridges replaced by a single 3D floor
-Fixed alot of weird mapping ways to do things that was breaking all the map D: (like all the bridges shared the same sector, that bfwhite sector D:
Well, it may work better for benchmark iuses since it's not even playable (all door/switch actions are missing), but, hmm, you got extra 10fps!!!!
I don't think there're more things that can be done to increase fps :s
Frozen Time in udmf
What are the news?
-Doom map converted to udmf
-Fake bridges replaced by a single 3D floor
-Fixed alot of weird mapping ways to do things that was breaking all the map D: (like all the bridges shared the same sector, that bfwhite sector D:
Well, it may work better for benchmark iuses since it's not even playable (all door/switch actions are missing), but, hmm, you got extra 10fps!!!!
I don't think there're more things that can be done to increase fps :s
Last edited by ibm5155 on Tue Jun 03, 2014 9:24 am, edited 1 time in total.
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edward850
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
I'm very sure you don't actually have permission from Eternal to release that.frozent.txt wrote:* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.
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ibm5155
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
Copy rights, permitions,...
Ok, I'll ask Eternal if I can test his map converted to udmf and bridges replaced to 3D floors :v
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Graf Zahl
- Lead GZDoom+Raze Developer

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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
You don't need UDMF. The 3D floor specials are also available for Doom format maps, because they are needed to play Legacy maps.
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ibm5155
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
They're? (facepalm)Graf Zahl wrote:You don't need UDMF. The 3D floor specials are also available for Doom format maps, because they are needed to play Legacy maps.
EDIT: well at least it's less buggy, all the bridges are part from the same sector, that would cause alof of problens if you close a 3d floor on it :s...
I still don't know why he didn't close that sectors, maybe because doom first render that big open ice area, and then it render all the parts of the bridge?
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Shadelight
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
ibm5155 wrote:
Copy rights, permitions,...
Ok, I'll ask Eternal if I can test his map converted to udmf and bridges replaced to 3D floors :v
Why did you use this thread in the first place? It has nothing do with it.
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Arthropleura
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
I cannot run the renderer properly, it stutters often and crashes when i adjust the settings. would probably run better if i wasn't playing it on my grandmothers toaster.
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Cire
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
Didn't read thru the whole thread, so my laptop's graphics card might have already been mentioned, it's an Intel GMA 950, and GZDoom doesn't start up at all on it, probably because it doesn't support new enough OpenGL.
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NeuralStunner
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
If that's the case, you might actually be lucky. I used to have an Intel GMA, on which I could run GZDoom a total of once per Windows session, after which attempting to run it would bluescreen. The things aren't useful for much beyond the day-to-day stuff integrated video has been doing for years.Cire wrote:[...] it's an Intel GMA 950, and GZDoom doesn't start up at all on it, probably because it doesn't support new enough OpenGL.
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xenoxols
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
Recently, on my Sapphire AMD Radeon 7950 3gb, Gzdoom has been lagging a lot. It didn't used to do this, and I think it might have to do with the fact that I updated my drivers recently. Oh, and every other game performs better than fine. (I can somehow overclock it to 1.15Ghz)
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Graf Zahl
- Lead GZDoom+Raze Developer

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hazardinnio
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
It's really funny how GZDOOM+High Res Textures makes my game feeezing sometimes with my GTX 780 and 4670K up to 4.6GHz. Just like Doom3 with Wulfen/Sikkmod gives me 30FPS with all features enabled. Truly Immortal gamexenoxols wrote:Recently, on my Sapphire AMD Radeon 7950 3gb, Gzdoom has been lagging a lot. It didn't used to do this, and I think it might have to do with the fact that I updated my drivers recently. Oh, and every other game performs better than fine. (I can somehow overclock it to 1.15Ghz)
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Graf Zahl
- Lead GZDoom+Raze Developer

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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
Well, uploading hires textures to the graphics card takes time - it's the bus that's the bottleneck here, not the graphics card.
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hazardinnio
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Re: [Survey] How many of you CANNOT run GZDoom's OpenGL rend
With 384-bit bus and 300+ GB/s effective bandwidth? It's nearly impossibleGraf Zahl wrote:Well, uploading hires textures to the graphics card takes time - it's the bus that's the bottleneck here, not the graphics card.